porkman, chaotic male redguardian Priest ------ - -- |.........| |.@.......| |..f.P....| |.........+ |.........| |.......... |.........| |.........| ----------- [Porkman the Aspirant] St15 Dx11 Co8 In6 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 18 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 82% Wand drop chance was reduced to 93% Potion drop chance was reduced to 72% Tool drop chance was reduced to 77% Monster death drops spawned with only 96% chance The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to skilled proficiency: high heels The following skill became untrainable if you tried to train it too early: high heels (turn 21) The following skill became untrainable if you tried to train it too early: paddle (turn 660) The following skill couldn't be trained before a certain turn number is reached: axe (turn 52392) The following skill became harder to train at higher skill levels: scimitar Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71473 Monster spawn increase reached its maximum at turn 239521 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2613012 The monster class that cannot be genocided was lich Today, this monster class was always generated invisible: angelic being The monster species that spawned more often: phonophotography condenser (freq bonus 6) The monster species that spawned more often: these crayfish (freq bonus 9) The monster species that spawned more often: argrue (freq bonus 18) The monster species that spawned more often: shock ant (freq bonus 4) The monster species that spawned more often: espeon (freq bonus 2) The monster species that spawned more often: partial nymph (freq bonus 12) The monster species that spawned more often: sager filing (freq bonus 2) The monster species that spawned more often: codal chlorotic (freq bonus 8) The monster species that spawned more often: werecouatl (freq bonus 6) The monster species that spawned more often: milking talisman portly (freq bonus 14) The monster species that spawned more often: gold beetle (freq bonus 12) The monster species that spawned more often: undergraduate tweeze (freq bonus 6) The monster species that spawned more often: zruty that did not get cut from the game (freq bonus 8) The monster species that spawned more often: dire half-dragon bone-eating saltwater werepiranha (freq bonus 3) The monster species that spawned more often: energy mold (freq bonus 2) The monster species that spawned more often: swamp naga (freq bonus 12) The monster species that spawned more often: fast permamimicker (freq bonus 6) The monster species that spawned more often: relight raiding (freq bonus 12) The monster species that spawned more often: snowslide enrollment plead precept handshake (freq bonus 12) The monster species that spawned more often: corroder acid blob (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 16) The monster species that never randomly spawned: shark The monster species that never randomly spawned: dark elven cultist The monster species that never randomly spawned: extractor raspingly The monster species that never randomly spawned: swamp dweller The monster species that never randomly spawned: cremation wight The monster species that never randomly spawned: recompenser basket flak The monster species that never randomly spawned: bugbear master The monster species that never randomly spawned: time monster The monster species that never randomly spawned: abounding habitable The monster species that never randomly spawned: wood bear cub The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 7) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of sanity treble (tremolo, freq bonus 13) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 6) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 25) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 36) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 10) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: shiny star ((null)) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this trap was always invisible: exploding dice trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 3) Trap randomization happened for 1 in 135 traps Next attribute increase check would have come at turn 183 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (106) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant armor (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of healing (TEPER VY MERTVY) scroll of mana (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) scroll of phase door (FOCUS SASH EM EXTENDED STURDY) scroll of standard id (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of cure (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) * scroll of extra healing (VALLATTA SPEATT) * scroll of greater mana restoration (READ ME) Spellbooks spellbook of healing (enveloped) spellbook of resist poison (peaceful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.