porkman, chaotic male redguardian Priest ------ |...@# |....d. |........ ---------- [Porkman the Aspirant] St11 Dx7 Co11 In6 Wi13 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 48 Gem identification only worked 100 times out of 218 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 60% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: spirituality (turn 98) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: healing spells (turn 45) The following skill became harder to train at higher skill levels: missile weapons Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 93409 Monster spawn increase reached its maximum at turn 151400 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 438064 The monster class that cannot be genocided was archfiend The monster species that spawned more often: inheritor (freq bonus 4) The monster species that spawned more often: snaga (freq bonus 5) The monster species that spawned more often: tester (freq bonus 6) The monster species that spawned more often: sherbert graceful (freq bonus 6) The monster species that spawned more often: Officer Hanh (freq bonus 6) The monster species that spawned more often: yellow ray (freq bonus 16) The monster species that spawned more often: tender girl (freq bonus 1) The monster species that spawned more often: musical notadpole (freq bonus 10) The monster species that spawned more often: reinvited infuriated (freq bonus 12) The monster species that spawned more often: Bulletproof Kop (freq bonus 36) The monster species that spawned more often: banishment demon (freq bonus 4) The monster species that spawned more often: mad alchemist (freq bonus 24) The monster species that spawned more often: sobriety forthrightly (freq bonus 16) The monster species that spawned more often: littlesoph (freq bonus 8) The monster species that spawned more often: sporkhack vortex (freq bonus 2) The monster species that spawned more often: recompenser basket flak (freq bonus 6) The monster species that spawned more often: itchies (freq bonus 12) The monster species that spawned more often: lightning-proof wall (freq bonus 2) The monster species that spawned more often: magic barricade (freq bonus 16) The monster species that spawned more often: precious WFG (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 16) The monster species that never randomly spawned: swim nymph The monster species that never randomly spawned: nasty mushroom The monster species that never randomly spawned: cerulean wort The monster species that never randomly spawned: percentipercentiincreases the character's percenti The monster species that never randomly spawned: asian secretary The monster species that never randomly spawned: green thunderlord The monster species that never randomly spawned: undead transvestite The monster species that never randomly spawned: wimpled fiduciary The monster species that never randomly spawned: pendant subconsciously cancelled The monster species that never randomly spawned: rofl yeek The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: chrome scourge ((null)) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: full lead suit ((null)) The RNG hath decreed that this item was generated more often: disenchantment (darkened, freq bonus 15) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 19) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 12) The RNG hath decreed that this item was generated more often: sharp pole ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 55) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 16) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 49) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 4) The RNG hath decreed that this item was generated more often: bulky mithril ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 7) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: heavy lead ball ((null)) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: stickshoe ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 3) The spell school whose books are more common was attack spells (freq bonus 2) Trap randomization happened for 1 in 261 traps Next attribute increase check would have come at turn 1194 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Static, Magnet and Lightning Your deity was Lightning The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of teleportation (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of healing (MOMMYXOMUHU) scroll of mana (YUM YUM) scroll of phase door (VERY FUNNY FACIAL EXPRESSION) scroll of standard id (LUX IS BAD AT NH) scroll of cure (DID I ASK FOR YOUR OPINION) * scroll of extra healing (NUMB IF HITTED SERIOUS IF HURT) * scroll of greater mana restoration (BWARHARHARHARHAR) Spellbooks spellbook of healing (angry) spellbook of light (useful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.