porkman, chaotic male redguardian Priest -------------- --- -........ ... .. |........`$. ...` |..$.......`..... | `.............` .| `......d.........| `......@..........| ------------------- [Porkman the Aspirant] St6 Dx5 Co14 In8 Wi13 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1380 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: flying Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 41% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 55% Tool drop chance was reduced to 43% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: gun control The following skill was limited to skilled proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35531 Monster spawn increase reached its maximum at turn 167317 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1119560 The monster class that cannot be genocided was piercer The monster species that spawned more often: confusion monster (freq bonus 10) The monster species that spawned more often: chestaur (freq bonus 2) The monster species that spawned more often: defication fish (freq bonus 9) The monster species that spawned more often: memory turret (freq bonus 6) The monster species that spawned more often: mill worm (freq bonus 4) The monster species that spawned more often: silver colony (freq bonus 12) The monster species that spawned more often: drydrip warp patch (freq bonus 12) The monster species that spawned more often: hole mold (freq bonus 4) The monster species that spawned more often: very old gray dragon (freq bonus 12) The monster species that spawned more often: developed troll (freq bonus 6) The monster species that spawned more often: vat snake (freq bonus 5) The monster species that spawned more often: chicle leitmotif (freq bonus 14) The monster species that spawned more often: nether stalk (freq bonus 15) The monster species that spawned more often: flying skeleton fish (freq bonus 2) The monster species that spawned more often: polue mummy (freq bonus 3) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 4) The monster species that spawned more often: martian cylinder (freq bonus 3) The monster species that spawned more often: ufo (freq bonus 4) The monster species that spawned more often: Vampire Lieutenant (freq bonus 2) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 3) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 10) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster species that never randomly spawned: intoner The monster species that never randomly spawned: rehandled reloan The monster species that never randomly spawned: treatable misaddressing The monster species that never randomly spawned: flying clam The monster species that never randomly spawned: full plate golem The monster species that never randomly spawned: vanquisher gladier The monster species that never randomly spawned: totally bad patch The monster species that never randomly spawned: transshipped shelved The monster species that never randomly spawned: captainship gussied The monster species that never randomly spawned: batting tantara courtesy The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 3) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 20) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 16) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nano pick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 7) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 19) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) The spell school whose books are more common was healing spells (freq bonus 15) Trap randomization happened for 1 in 460 traps Next attribute increase check would have come at turn 1987 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Utu, Kossuth and Garyx Your deity was Garyx The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (LETS FAIL AND ROLL) scroll of healing (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of mana (IGNORANT WEATHER) scroll of phase door (FINAL SOLUTION OF THE PRIEST QUESTION) scroll of standard id (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of cure (ME DES KORAN ADAM) * scroll of extra healing (IEO BELPHENO) * scroll of greater mana restoration (ABABILA) Spellbooks spellbook of healing (moldy) spellbook of detect monsters (court) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.