porkman, chaotic male redguardian Priest ---------------- ...............| |...$..........| |....@d........| ---------------- [Porkman the Aspirant] St8 Dx14 Co8 In5 Wi10 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC1 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 38% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 89% Tool drop chance was reduced to 85% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 93% chance The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: healing spells (turn 80) The following skill became untrainable after a while: scimitar (turn 49345) The following skill became harder to train at higher skill levels: chaos spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 129375 Monster spawn increase reached its maximum at turn 240111 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2252800 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: trove (freq bonus 6) The monster species that spawned more often: enforcer unbearably overfilling calorimeter (freq bonus 7) The monster species that spawned more often: undead cellar child (freq bonus 28) The monster species that spawned more often: mislabelled kiltie (freq bonus 14) The monster species that spawned more often: multicolor beam (freq bonus 44) The monster species that spawned more often: stair salaamed (freq bonus 36) The monster species that spawned more often: falling mold (freq bonus 48) The monster species that spawned more often: practicality newscast belfast woodnote (freq bonus 7) The monster species that spawned more often: savage isomerization (freq bonus 8) The monster species that spawned more often: barb warp fungus (freq bonus 33) The monster species that spawned more often: mooter palest (freq bonus 16) The monster species that spawned more often: grandmaster spore lichen (freq bonus 32) The monster species that spawned more often: pastoring prefiguring renomination (freq bonus 120) The monster species that spawned more often: blackballed monophobia (freq bonus 72) The monster species that spawned more often: elemental zombie (freq bonus 9) The monster species that spawned more often: Jueblex (freq bonus 24) The monster species that spawned more often: polysaccharide bogymen (freq bonus 8) The monster species that spawned more often: undead monk (freq bonus 60) The monster species that spawned more often: berry crucified (freq bonus 24) The monster species that spawned more often: baby permamimic (freq bonus 24) The monster species that spawned more often: crater wort (freq bonus 56) The monster trait that was more common: monsters that grunt (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster species that never randomly spawned: open sea fish The monster species that never randomly spawned: art and craft annoyer The monster species that never randomly spawned: space wasp The monster species that never randomly spawned: legion devil general The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: venom sphere The monster species that never randomly spawned: lead fish The monster species that never randomly spawned: full viper The monster species that never randomly spawned: fawn The monster species that never randomly spawned: killer pear The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: brick pick ((null)) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 27) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 7) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 7) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 9) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 7) The RNG hath decreed that this item was generated more often: negative dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 2) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: implant of galvanization (misunderstood) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: negative dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this trap was always invisible: fluctuating speed trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 6) The spell school whose books are more common was attack spells (freq bonus 7) The spell school whose books are more common was attack spells (freq bonus 8) The spell school whose books are more common was occult spells (freq bonus 1) Trap randomization happened for 1 in 632 traps Next attribute increase check would have come at turn 385 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Wikileaks, Guccifer 2.0 and Anonymous Your deity was Anonymous The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of healing (WUEICHWUEICH WUEICHWUEICH) scroll of mana (SNAPE KILLED DUMBLEDORE) scroll of phase door (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of standard id (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) scroll of cure (ROHAN KISHIBAE) * scroll of extra healing (SLEXY POLEARM DANCERS 2020) * scroll of greater mana restoration (APOFFEA BUTT) Spellbooks spellbook of healing (raging) spellbook of force bolt (angry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.