porkman, chaotic male redguardian Priest ---.-- |....| |....| |....| |...(| |.d$.| |.@`.. ------ [Porkman the Aspirant] St12 Dx9 Co13 In9 Wi14 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1640 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 159 Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 70% Wand drop chance was reduced to 32% Potion drop chance was reduced to 82% Armor drop chance was reduced to 92% Tool drop chance was reduced to 84% Monster death drops spawned with only 79% chance The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: implants The following skill became untrainable after a while: attack spells (turn 9737) The following skill became harder to train at higher skill levels: scimitar Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 192581 Monster spawn increase reached its maximum at turn 424277 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 10806420 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: kaput dodge (freq bonus 12) The monster species that spawned more often: blinking venom eye (freq bonus 12) The monster species that spawned more often: lesbian beauty (freq bonus 4) The monster species that spawned more often: luck hulk (freq bonus 6) The monster species that spawned more often: SIR (freq bonus 4) The monster species that spawned more often: iron golem (freq bonus 12) The monster species that spawned more often: stone fungus (freq bonus 2) The monster species that spawned more often: paralyzer (freq bonus 4) The monster species that spawned more often: muncher (freq bonus 8) The monster species that spawned more often: clairvoyant (freq bonus 4) The monster species that spawned more often: ochre naga (freq bonus 2) The monster species that spawned more often: teleport trove (freq bonus 24) The monster species that spawned more often: giant black frog (freq bonus 1) The monster species that spawned more often: uncorking contradictive (freq bonus 24) The monster species that spawned more often: pirate (freq bonus 8) The monster species that spawned more often: blood vortex (freq bonus 9) The monster species that spawned more often: whim vivisection shipshape (freq bonus 6) The monster species that spawned more often: lag monster (freq bonus 15) The monster species that spawned more often: sawing flew (freq bonus 12) The monster species that spawned more often: broken boomer (freq bonus 18) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 9) The monster species that never randomly spawned: nirvanic disincorporation prelimiting The monster species that never randomly spawned: field spider The monster species that never randomly spawned: bind demon The monster species that never randomly spawned: hunting terror The monster species that never randomly spawned: moanful funded The monster species that never randomly spawned: totally bad fungus The monster species that never randomly spawned: wolver woful The monster species that never randomly spawned: trudging upstart The monster species that never randomly spawned: vacuum mold The monster species that never randomly spawned: enormous ogre The monster class that always generated with extra speed: rust monster or disenchanter The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: heavy nano ball ((null)) The RNG hath decreed that this item was never generated: statcrease stone (gray) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was generated more often: resist paralysis (ongoing, freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 7) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 26) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 19) The RNG hath decreed that this item was generated more often: main sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: nano pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 8) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 2) The spell school whose books are more common was body spells (freq bonus 2) Trap randomization happened for 1 in 216 traps Next attribute increase check would have come at turn 610 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of magic mapping (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of healing (DESUM TETRAL) scroll of mana (MI AKUS NEEEEEE) scroll of phase door (NO SPACE) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (S VEKTORI R TENSORI) * scroll of extra healing (FIRE BIRD BELLE) * scroll of greater mana restoration (PANEMORFA TRAVMATA) Spellbooks spellbook of healing (commanded) spellbook of force bolt (blue and white) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (41 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.