porkman, chaotic male redguardian Priest ---------------------- |....................| |....................| |....................| |..........$.......d.| -............@.| |..............| |..............+ ---------------- [Porkman the Aspirant] St13 Dx8 Co11 In4 Wi12 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1540 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 163 Monsters only dropped their equipment with 83% chance Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 73% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 72% Tool drop chance was reduced to 74% The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: high heels (turn 43) The following skill became untrainable after a while: body spells (turn 35738) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 53131) The following skill became harder to train at higher skill levels: squeaking Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101721 Monster spawn increase reached its maximum at turn 262569 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 457683 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: sprit understatement (freq bonus 36) The monster species that spawned more often: quick daggermaster (freq bonus 12) The monster species that spawned more often: weekending gyrate extraneously (freq bonus 18) The monster species that spawned more often: yellow dragom (freq bonus 8) The monster species that spawned more often: hispanic lady (freq bonus 8) The monster species that spawned more often: blood shower (freq bonus 8) The monster species that spawned more often: heavy beetle (freq bonus 16) The monster species that spawned more often: stalking ogre (freq bonus 24) The monster species that spawned more often: petty hc beggar (freq bonus 16) The monster species that spawned more often: mimic mummy (freq bonus 8) The monster species that spawned more often: mist wolf (freq bonus 10) The monster species that spawned more often: matrimonial comprised (freq bonus 5) The monster species that spawned more often: poscumbutt mummy (freq bonus 6) The monster species that spawned more often: wererustmonster (freq bonus 10) The monster species that spawned more often: Nelly (freq bonus 4) The monster species that spawned more often: ladiesman (freq bonus 36) The monster species that spawned more often: wereflyfish (freq bonus 48) The monster species that spawned more often: theme lion (freq bonus 60) The monster species that spawned more often: chemical nymph (freq bonus 30) The monster species that spawned more often: colossal slime (freq bonus 16) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 6) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 9) The monster trait that was more common: monsters of small size (freq bonus 1) The monster species that never randomly spawned: nail extractor The monster species that never randomly spawned: edgy sphere The monster species that never randomly spawned: indigo fungus The monster species that never randomly spawned: uncertain vortex The monster species that never randomly spawned: black knight The monster species that never randomly spawned: golden wort The monster species that never randomly spawned: kung-fu girl The monster species that never randomly spawned: petty shadow lemming The monster species that never randomly spawned: hod sephirah The monster species that never randomly spawned: nondescript colony The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: add spell memory (loved) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of anti-magic (hairnet helmet, freq bonus 93) The RNG hath decreed that this item was generated more often: death (long, freq bonus 39) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 6) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 26) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 4) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 6) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this trap was always invisible: Only percentapercents can go there! The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 4) Trap randomization happened for 1 in 117 traps Next attribute increase check would have come at turn 987 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Demeter, Hestia and Adephagia Your deity was Adephagia The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of identify (THE AI IS OUTWITTING THE HUMANS) scroll of healing (EIGOWA KIRAIDES) scroll of mana (GRASS MUD HORSE) scroll of phase door (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (OBI WAN CANOPY) * scroll of extra healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) * scroll of greater mana restoration (YOUR SISTER LOOKS LIKE A STEAMROLLER) Spellbooks spellbook of healing (tender) spellbook of knock (white) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.