porkman, chaotic male redguardian Priest ... f@. --- [Porkman the Aspirant] St7 Dx15 Co7 In6 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC1 MC0 Mov12 Sn0 Xp1/0 Wt80/1060 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: speed You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 115 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 63% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 89% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: lance The following skill became untrainable if you tried to train it too early: chaos spells (turn 32) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 35232) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 43753 Monster spawn increase reached its maximum at turn 192721 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2371655 The monster class that cannot be genocided was centaur The monster species that spawned more often: runaway bigheaded massage epiphenomena myopy papilla disputability (freq bonus 6) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 5) The monster species that spawned more often: weeder dominator (freq bonus 8) The monster species that spawned more often: hobbit priest (freq bonus 3) The monster species that spawned more often: wind stalk (freq bonus 3) The monster species that spawned more often: hug bug (freq bonus 2) The monster species that spawned more often: centaur rustlord (freq bonus 12) The monster species that spawned more often: inert jelly (freq bonus 8) The monster species that spawned more often: mirror rubber (freq bonus 16) The monster species that spawned more often: poundkeeper outreasoned (freq bonus 2) The monster species that spawned more often: war drake (freq bonus 4) The monster species that spawned more often: kobold banisher (freq bonus 6) The monster species that spawned more often: battering giant (freq bonus 8) The monster species that spawned more often: weirdest crunchier contacted boxwood flea (freq bonus 32) The monster species that spawned more often: grass giant (freq bonus 6) The monster species that spawned more often: goblin windmage (freq bonus 3) The monster species that spawned more often: ice spaceship (freq bonus 4) The monster species that spawned more often: totting rostrum coifing (freq bonus 6) The monster species that spawned more often: ghetto mushroom (freq bonus 30) The monster species that spawned more often: aureolin growth (freq bonus 8) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 7) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 6) The monster species that never randomly spawned: handkerchief hierarch The monster species that never randomly spawned: wolfhound of flora The monster species that never randomly spawned: Miss Schrack The monster species that never randomly spawned: wide kobold The monster species that never randomly spawned: antiprohibition backfired The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: nausea fungus The monster species that never randomly spawned: red force fungus The monster species that never randomly spawned: large pseudo rat The monster species that never randomly spawned: soul killer shaman The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: preaching (actionistic) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: implant of finger pointing (perverted) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 14) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 3) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 71) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 15) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 11) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy tar ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 3) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 39) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 13) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 4) Trap randomization happened for 1 in 618 traps Next attribute increase check would have come at turn 919 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (67) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of inferior material (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of healing (ALLEGED HAPPY END) scroll of mana (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of phase door (PHD IN HIGH HEELING) scroll of standard id (ERIKISEPHEARARACHARAPHTHISKERA) scroll of cure (TFIRHCS EGILIEH) * scroll of extra healing (ENSSICIBZ EDUDO) * scroll of greater mana restoration (WELCOME TO THE ASTRAL PLANE) Spellbooks spellbook of healing (vermilion) spellbook of resist poison (convicted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.