porkman, chaotic male redguardian Priest -'---- |.@d.. .$...| |..... ------ [Porkman the Aspirant] St12 Dx9 Co11 In11 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: flying Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 78% The following skill was trained at half the usual rate: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: general combat (turn 18) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 152) The following skill became untrainable after a while: bow (turn 21195) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91235 Monster spawn increase reached its maximum at turn 239223 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 10510182 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: human or elf (freq bonus 12) The monster color that was spawned more often: yellow (freq bonus 12) The monster species that spawned more often: sentinel of Mithardir (freq bonus 26) The monster species that spawned more often: unseen potato (freq bonus 56) The monster species that spawned more often: julietten woman (freq bonus 114) The monster species that spawned more often: infinitely cosigned bootery (freq bonus 42) The monster species that spawned more often: hand of the dead (freq bonus 45) The monster species that spawned more often: dire lich (freq bonus 42) The monster species that spawned more often: deinonychus (freq bonus 48) The monster species that spawned more often: RNG laser (freq bonus 56) The monster species that spawned more often: mermen trick desisting housesit (freq bonus 26) The monster species that spawned more often: manadrain ass (freq bonus 51) The monster species that spawned more often: abnormal wyvern (freq bonus 204) The monster species that spawned more often: watch keader (freq bonus 16) The monster species that spawned more often: platinum colony (freq bonus 76) The monster species that spawned more often: wuxtina (freq bonus 120) The monster species that spawned more often: bone vortex (freq bonus 60) The monster species that spawned more often: draconic quylthulg (freq bonus 52) The monster species that spawned more often: petty white slime (freq bonus 76) The monster species that spawned more often: mamono (freq bonus 19) The monster species that spawned more often: gigantic newt (freq bonus 80) The monster species that spawned more often: horn dwarf (freq bonus 42) The monster trait that was more common: monsters that eat metal (freq bonus 6) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster species that never randomly spawned: sand demon The monster species that never randomly spawned: space orc The monster species that never randomly spawned: etiologic seedier The monster species that never randomly spawned: clerical force fungus The monster species that never randomly spawned: Blaklevel Kop The monster species that never randomly spawned: yellowie The monster species that never randomly spawned: warty mushroom The monster species that never randomly spawned: nine of spades The monster species that never randomly spawned: kueruleaita The monster species that never randomly spawned: sweet prostitute The monster class that always generated with extra speed: leprechaun The monster class that more likely to generate with musable stuff: orc The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 95) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 38) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 16) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 8) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 3) The RNG hath decreed that this item was generated more often: negative dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 3) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bubbling hole (frightful, freq bonus 2) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 2) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 4) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 5) Trap randomization happened for 1 in 734 traps Next attribute increase check would have come at turn 437 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Danzai, Milanor and Daini Your deity was Daini The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant weapon (LAST AUX SPROING) scroll of healing (NO SPACE) scroll of mana (IT STANDS POINTED ON BUTTON) scroll of phase door (AND LIKE ALWAYS DEAD) scroll of standard id (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of cure (LEVITICUS BUNG OX) * scroll of extra healing (VOLARE) * scroll of greater mana restoration (I ONLY PLAY AA) Spellbooks spellbook of healing (garbage) spellbook of resist poison (snowy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.