porkman, chaotic male redguardian Priest ----------- |....@....| |...f.....| |.........| |.........| |.........| ..........| ----------- [Porkman the Aspirant] St10 Dx10 Co12 In10 Wi11 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: fire resistance You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 81% of the time only The following skill was trained at half the usual rate: dagger The following skill was limited to basic proficiency: occult spells The following skill became untrainable after a while: enchantment spells (turn 53440) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 21320) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50246 Monster spawn increase reached its maximum at turn 328094 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3854112 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: sea monster (freq bonus 6) The monster species that spawned more often: plains play figure (freq bonus 72) The monster species that spawned more often: cY