porkman, chaotic male redguardian Priest -.--- |.@.| |.d.| |...| |n..| -.--- [Porkman the Aspirant] St4 Dx8 Co11 In10 Wi12 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 14 Book drop chance was reduced to 92% Scroll drop chance was reduced to 60% Wand drop chance was reduced to 97% Potion drop chance was reduced to 92% Armor drop chance was reduced to 43% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: spirituality The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill became untrainable after a while: firearms (turn 13413) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 49704) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22032 Monster spawn increase reached its maximum at turn 150326 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 7698425 The monster class that cannot be genocided was rodent The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: surmount competed (freq bonus 48) The monster species that spawned more often: windrow tucket (freq bonus 24) The monster species that spawned more often: sue spore (freq bonus 5) The monster species that spawned more often: wolfing pottering (freq bonus 10) The monster species that spawned more often: admirer irritating (freq bonus 28) The monster species that spawned more often: smaller velociraptor (freq bonus 6) The monster species that spawned more often: bloodfish (freq bonus 27) The monster species that spawned more often: pharisaically aristocratic (freq bonus 32) The monster species that spawned more often: dark warp fungus (freq bonus 24) The monster species that spawned more often: permafrost patriotic shrapnel (freq bonus 14) The monster species that spawned more often: irreverent scubaed (freq bonus 36) The monster species that spawned more often: sassy lassy (freq bonus 16) The monster species that spawned more often: beaming ufo part (freq bonus 12) The monster species that spawned more often: pointate mold (freq bonus 12) The monster species that spawned more often: devious girl (freq bonus 5) The monster species that spawned more often: pulse ray (freq bonus 16) The monster species that spawned more often: classless gnome (freq bonus 36) The monster species that spawned more often: Egas (freq bonus 54) The monster species that spawned more often: genin (freq bonus 16) The monster species that spawned more often: Sir Garland (freq bonus 11) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: Undead Kop The monster species that never randomly spawned: spinner warp fungus The monster species that never randomly spawned: phantasm The monster species that never randomly spawned: quartz smasher The monster species that never randomly spawned: gray warp patch The monster species that never randomly spawned: waste passed bronchitic surtaxed siege The monster species that never randomly spawned: sorrily neocolonial The monster species that never randomly spawned: bad wort The monster species that never randomly spawned: sludge warp fungus The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 33) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 13) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: sand dart ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 39) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 10) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 7) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 41) The RNG hath decreed that this item was always generated cursed: beam reflector gun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: paving (GREEN CROSS ACTUALLY EXISTS) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 2) Trap randomization happened for 1 in 24 traps Next attribute increase check would have come at turn 1068 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (139) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of gold detection (SIE NICHT ANGESCHNALLT SIND) scroll of healing (SINCE 1DOT10 THERE IS ALSO IN THE SINGLE A DESYNC) scroll of mana (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of phase door (ITAINO ITAINO TONDEKE) scroll of standard id (PURPLE PAIN PLUS) scroll of cure (DDEV REMOVEREMOVEREMOVE RUINATION) * scroll of extra healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) * scroll of greater mana restoration (LEVITICUS BUNG OX) Spellbooks spellbook of healing (wet) spellbook of resist poison (aquatic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.