porkman, chaotic male redguardian Priest ----+---------- --------............. +..................- |..................| ............@d.....| |..................- --------.............. ---------------- [Porkman the Aspirant] St11 Dx11 Co13 In8 Wi14 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1580 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 97% Armor drop chance was reduced to 41% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 49% of the time only The following skill was trained at half the usual rate: lance The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: enchantment spells (turn 51) The following skill became untrainable if you tried to train it too early: attack spells (turn 3224) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 24500) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 78870 Monster spawn increase reached its maximum at turn 263874 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 17073358 The monster class that cannot be genocided was lich The monster species that spawned more often: sophisticated mind flayer (freq bonus 3) The monster species that spawned more often: heavy bomb (freq bonus 16) The monster species that spawned more often: sharpold (freq bonus 24) The monster species that spawned more often: weakened hulk (freq bonus 6) The monster species that spawned more often: radon kieselguhr impaler (freq bonus 42) The monster species that spawned more often: score mushroom (freq bonus 8) The monster species that spawned more often: perfume dispenser (freq bonus 24) The monster species that spawned more often: monomial poise capitalism (freq bonus 4) The monster species that spawned more often: upper spirit (freq bonus 48) The monster species that spawned more often: lurcher depredated tricycle (freq bonus 12) The monster species that spawned more often: spell gremlin (freq bonus 4) The monster species that spawned more often: axial boomer (freq bonus 10) The monster species that spawned more often: spatula lactational (freq bonus 7) The monster species that spawned more often: disjoined magnesium beeswax (freq bonus 4) The monster species that spawned more often: frogman (freq bonus 6) The monster species that spawned more often: muud orc (freq bonus 18) The monster species that spawned more often: ancient blood dragon (freq bonus 6) The monster species that spawned more often: dicey patch (freq bonus 4) The monster species that spawned more often: appearance (freq bonus 9) The monster species that spawned more often: nether vampire (freq bonus 12) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 5) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster species that never randomly spawned: crisscrossed prorated fumiest The monster species that never randomly spawned: loonite The monster species that never randomly spawned: sexy girl The monster species that never randomly spawned: overslept troll The monster species that never randomly spawned: chlorinating alphabetization dandled autobiographer wangler The monster species that never randomly spawned: water grue The monster species that never randomly spawned: renegotiable dismount The monster species that never randomly spawned: shadow sword The monster species that never randomly spawned: silver sucker The monster species that never randomly spawned: sludge force patch The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: impossibly heavy sand ball ((null)) The RNG hath decreed that this item was never generated: exciting armor ((null)) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 31) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 11) The RNG hath decreed that this item was generated more often: evil variant (EVILHACK WITH EXTRA EVIL ADDED, freq bonus 33) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 5) The RNG hath decreed that this item was generated more often: scenty helmet (sand helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 15) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: metal shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 11) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 10) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 46) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 37) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 30) Trap randomization happened for 1 in 718 traps Next attribute increase check would have come at turn 777 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Daevas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (110) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of bad effect (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of healing (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of mana (CONFUSION YOU FUXXOR) scroll of phase door (CERB BRK PAND) scroll of standard id (MA MILLOCOR) scroll of cure (LOGUNO JIVYA EVILYVON) * scroll of extra healing (RIVER OUT AS FAST IT GOES) * scroll of greater mana restoration (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) Spellbooks spellbook of healing (gloaming) spellbook of resist sleep (cribbed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.