porkman, chaotic male redguardian Priest ----- |.Zf. |..@| |...+ |...| ---+- [Porkman the Aspirant] St9 Dx7 Co10 In8 Wi16 Ch5 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1330 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: manaleech You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 133 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 75% Tool drop chance was reduced to 97% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: flail The following skill was limited to expert proficiency: squeaking The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 10) The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 46899) The following skill became harder to train at higher skill levels: two-weapon combat Heavy curses were more common by 21% Prime curses were more common by 21% Items were more likely to be generated cursed by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18332 Monster spawn increase reached its maximum at turn 95946 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2336985 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ant or other insect (freq bonus 5) The monster species that spawned more often: shitty force fungus (freq bonus 12) The monster species that spawned more often: exercisable reexhibited meltage (freq bonus 42) The monster species that spawned more often: disenchanter force patch (freq bonus 12) The monster species that spawned more often: spore warp patch (freq bonus 54) The monster species that spawned more often: flightless shantak (freq bonus 16) The monster species that spawned more often: prone imbalmer (freq bonus 16) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 20) The monster species that spawned more often: gray fungus (freq bonus 16) The monster species that spawned more often: tear gas onion (freq bonus 72) The monster species that spawned more often: inbreathe overrigid singable (freq bonus 12) The monster species that spawned more often: vicious mushroom (freq bonus 32) The monster species that spawned more often: lucent lonelier (freq bonus 60) The monster species that spawned more often: beam troll (freq bonus 18) The monster species that spawned more often: claque unnoticeably (freq bonus 8) The monster species that spawned more often: lesbian girl (freq bonus 32) The monster species that spawned more often: submental hide teller (freq bonus 14) The monster species that spawned more often: giant brown tick (freq bonus 24) The monster species that spawned more often: huale pudding (freq bonus 36) The monster species that spawned more often: dark spider (freq bonus 36) The monster species that spawned more often: wigwam impoundable (freq bonus 54) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster species that never randomly spawned: jigsawn housecoat placenta spanner The monster species that never randomly spawned: standard girl The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: strong kanegou The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: lurker alurm The monster species that never randomly spawned: economizing pierced The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: abyss smasher The monster species that never randomly spawned: yellow mold The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: resist paralysis (ongoing) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: metal chain ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: helm of anti-magic (hairnet helmet) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 25) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 5) The RNG hath decreed that this item was generated more often: ore mining (off-build, freq bonus 32) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: brick pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 11) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cryptic saber ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy plastic ball ((null)) The RNG hath decreed that this item was always generated cursed: nano hammer ((null)) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 1) The spell school whose books are more common was occult spells (freq bonus 10) Trap randomization happened for 1 in 942 traps Trap difficulty was increased by 27 Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ladon, Namanda and Myria Your deity was Myria The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of enchant weapon (VI OWNS EMACS) scroll of healing (GREEN CROSS ACTUALLY EXISTS) scroll of mana (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of phase door (TEPER VY MERTVY) scroll of standard id (OPGELEVELT) scroll of cure (MOWA METR OCWI) * scroll of extra healing (I WOULDNT HAVE INTRODUCED THE HP ROLLOVER BUG) * scroll of greater mana restoration (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) Spellbooks spellbook of healing (embossed) spellbook of knock (stinking) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.