porkman, chaotic male redguardian Priest ------------ |..@.......| |...f......| |..........| |{..{.G....| ------------ [Porkman the Aspirant] St9 Dx7 Co10 In6 Wi14 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: cold resistance Scroll identification only worked 100 times out of 169 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 158 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 97% Wand drop chance was reduced to 95% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 98% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: implants The following skill became untrainable if you tried to train it too early: healing spells (turn 4403) The following skill became harder to train at higher skill levels: axe Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 96093 Monster spawn increase reached its maximum at turn 193982 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1263600 The monster class that cannot be genocided was trapper or lurker above The monster species that spawned more often: petty living wall (freq bonus 20) The monster species that spawned more often: magebane eye (freq bonus 32) The monster species that spawned more often: black force fungus (freq bonus 3) The monster species that spawned more often: magicat (freq bonus 12) The monster species that spawned more often: rogue captain (freq bonus 18) The monster species that spawned more often: emergency fungus (freq bonus 4) The monster species that spawned more often: Sarah's hugging boot (freq bonus 4) The monster species that spawned more often: chiropteran (freq bonus 16) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 8) The monster species that spawned more often: carboy vising sardine (freq bonus 2) The monster species that spawned more often: ogro (freq bonus 2) The monster species that spawned more often: rust converter (freq bonus 8) The monster species that spawned more often: eloseraph (freq bonus 8) The monster species that spawned more often: droning ufo part (freq bonus 4) The monster species that spawned more often: Marleen's sneaker (freq bonus 36) The monster species that spawned more often: flick orc (freq bonus 2) The monster species that spawned more often: cavie samlet recapitalize (freq bonus 4) The monster species that spawned more often: star byakhee (freq bonus 12) The monster species that spawned more often: jedibane grue (freq bonus 6) The monster species that spawned more often: normal porpse (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 8) The monster species that never randomly spawned: amulet station The monster species that never randomly spawned: ubernazgul The monster species that never randomly spawned: spammer mummy The monster species that never randomly spawned: Transcendent Dreamer The monster species that never randomly spawned: twitcher The monster species that never randomly spawned: headiest hypochondria The monster species that never randomly spawned: eggbeater encumbered brawling The monster species that never randomly spawned: forest wight The monster species that never randomly spawned: petty elder fire elemental The monster species that never randomly spawned: hahaha spore The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: wonder chain ((null)) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 15) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 12) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 8) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 43) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 16) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 9) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: driving (WILHELMINE TAKESHI, freq bonus 5) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 15) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 98) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 33) The spell school whose books are more common was enchantment spells (freq bonus 5) Trap randomization happened for 1 in 306 traps Next attribute increase check would have come at turn 982 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was Tash The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (271) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of regular material (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of healing (SUN STOP STATUS) scroll of mana (RESURRECTION) scroll of phase door (KIDS 3 0 R 8 0 R) scroll of standard id (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of cure (WOE AKUET AAAAAAA) * scroll of extra healing (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) * scroll of greater mana restoration (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) Spellbooks spellbook of healing (rocky) spellbook of knock (forgotten) Potions * potion of water (clear) potion of oil (moonshine) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.