porkman, chaotic male redguardian Priest -------- # |.^....| --......-- +.......@- |........| ##### |......... ...----..| |.. |..| |.. |... |.. -..| |.. ..+ |.. ..| |. ... -- .;-- ..| -.- [Porkman the Aspirant] St8 Dx11 Co7 In6 Wi14 Ch5 PriRedMalCha S52 Dlvl:1 $0 HP28(28) Pw18(18) AC-7 MC2 Mov12 Sn0 Xp1/13 Wt1040/910 T58 Brd Latest messages There is a web here. You see here an uncursed very burnt full lead suit {1000}. You escape a web. In what direction? [47896321><] o - an uncursed very burnt full lead suit {1000}. What do you want to take off? [bc or ?*] You finish taking off your suit. What do you want to wear? [bo or ?*] You are putting on a full lead suit. Your movements are slowed slightly because of your load. You finish your dressing maneuver. What do you want to take off? [co or ?*] You finish taking off your suit. What do you want to wear? [bo or ?*] You are putting on a full lead suit. You finish your dressing maneuver. full lead suit - This is a piece of armor. Color: gray. Material: lead. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This extremely heavy suit of armor provides a whole lot of armor class, medium magic cancellation, and the very useful contamination resistance property! You kill the grid xorn! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -47 Your max alignment was 11 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 50% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to expert proficiency: memorization The following skill became untrainable if you tried to train it too early: saber (turn 2) The following skill became untrainable after a while: saber (turn 36890) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 40714) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46533 Monster spawn increase reached its maximum at turn 122706 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 320400 The monster class that cannot be genocided was ogre The monster species that spawned more often: gravity colony (freq bonus 9) The monster species that spawned more often: loving asian girl (freq bonus 8) The monster species that spawned more often: arithmetician bridesmaid borage filmic spoilsman (freq bonus 6) The monster species that spawned more often: unhappiest conspirator admonition unfulfilled premised bumping (freq bonus 2) The monster species that spawned more often: tubbable leafhopper (freq bonus 4) The monster species that spawned more often: shrieker (freq bonus 3) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 4) The monster species that spawned more often: sour wort (freq bonus 6) The monster species that spawned more often: visible stalker (freq bonus 3) The monster species that spawned more often: giant ebony frog (freq bonus 12) The monster species that spawned more often: dismal kobold (freq bonus 4) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 2) The monster species that spawned more often: powermage turret (freq bonus 12) The monster species that spawned more often: shotgun execution (freq bonus 3) The monster species that spawned more often: island force patch (freq bonus 2) The monster species that spawned more often: brown warp fungus (freq bonus 30) The monster species that spawned more often: astromech droid (freq bonus 10) The monster species that spawned more often: jikinki (freq bonus 12) The monster species that spawned more often: noncommissioned gleba bollixing hyperactive gyromagnetic furcated stroboscope (freq bonus 9) The monster species that spawned more often: criminal (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster species that never randomly spawned: choice devil The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: water control girl The monster species that never randomly spawned: ergonomically partnered The monster species that never randomly spawned: 8 The monster species that never randomly spawned: wherewithal implosive sudan The monster species that never randomly spawned: sally-line The monster species that never randomly spawned: incontestable forwardly The monster species that never randomly spawned: dark lancer The monster species that never randomly spawned: timeless snail The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: heavy wax ball ((null)) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 18) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 29) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nastypole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: main sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 2) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 9) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: amulet of sanity treble (tremolo) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: telephone ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: gay trap (freq bonus 8) The spell school whose books are more common was divination spells (freq bonus 5) The spell school whose books are more common was chaos spells (freq bonus 4) Trap randomization happened for 1 in 431 traps Next attribute increase check would have come at turn 359 Strength training was 2 Dexterity training was 1 Wisdom training was -2 Constitution training was 3 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You had 1370 points of nutrition remaining You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 23% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant armor (WAKTU UNTUK MATI) scroll of healing (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of mana (GOTTA IMBUE THE AMULET OF YENDOR) scroll of phase door (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of standard id (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of cure (KO BATE) * scroll of extra healing (VO FACIAM) * scroll of greater mana restoration (KTTDLWRGT) Spellbooks spellbook of healing (disintegrating) spellbook of detect monsters (charcoal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -48 You had a maximum alignment of 2 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (23 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 52 points,