porkman, chaotic male redguardian Priest ------ |...@| |..f.| |....| .....| |....| |....| |....| |....| |....| |....| |....| |....| |....| |....| ------ [Porkman the Aspirant] St12 Dx9 Co9 In10 Wi17 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 27% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 94% Wand drop chance was reduced to 97% Potion drop chance was reduced to 95% Armor drop chance was reduced to 67% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 83% chance The following skill was trained at half the usual rate: form IV (Ataru) The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: broadsword (turn 16) The following skill became untrainable after a while: attack spells (turn 15067) The following skill couldn't be trained before a certain turn number is reached: devices (turn 48060) The following skill became harder to train at higher skill levels: enchantment spells Heavy curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58429 Monster spawn increase reached its maximum at turn 370303 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 323973 The monster class that cannot be genocided was mimic The monster species that spawned more often: cloud cattle (freq bonus 2) The monster species that spawned more often: albino colony (freq bonus 16) The monster species that spawned more often: fire cattle (freq bonus 16) The monster species that spawned more often: ita mochi (freq bonus 24) The monster species that spawned more often: giant polar bear (freq bonus 30) The monster species that spawned more often: easy penetrator (freq bonus 3) The monster species that spawned more often: ancient white dragon (freq bonus 4) The monster species that spawned more often: earth hound (freq bonus 7) The monster species that spawned more often: stalking sounder (freq bonus 4) The monster species that spawned more often: gravel xorn (freq bonus 4) The monster species that spawned more often: fire vortex (freq bonus 4) The monster species that spawned more often: treller vortex (freq bonus 20) The monster species that spawned more often: queak fire error (freq bonus 8) The monster species that spawned more often: cave orc (freq bonus 4) The monster species that spawned more often: changed troll (freq bonus 2) The monster species that spawned more often: maturation marxian wart lyre yap copulated (freq bonus 20) The monster species that spawned more often: real drum hound (freq bonus 6) The monster species that spawned more often: formian crusher (freq bonus 2) The monster species that spawned more often: superficially accurate (freq bonus 18) The monster species that spawned more often: hahaha grue (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster species that never randomly spawned: lawyer The monster species that never randomly spawned: green force patch The monster species that never randomly spawned: agate mushroom The monster species that never randomly spawned: mao surfiest The monster species that never randomly spawned: colluded mold The monster species that never randomly spawned: falling warp fungus The monster species that never randomly spawned: Miriam The monster species that never randomly spawned: Sabine's zipper boot The monster species that never randomly spawned: winged kraken lich The monster species that never randomly spawned: tasloi sorcerer The RNG hath decreed that this item was never generated: cloak of scent (shadow cloak) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 17) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 14) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 24) The RNG hath decreed that this item was generated more often: gemstone lash ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mythical sable ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 10) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 88) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 78) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: BUC knowledge (priestly) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: shifting sand trap (freq bonus 9) Trap randomization happened for 1 in 256 traps Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of symbiosis (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of healing (THIS MOD IS EXEMPLARY) scroll of mana (HAKUNA MATATA) scroll of phase door (AMY MUST WALK BAREFOOT ACROSS A GRAVEL PARKING LOT AT MINUS30 DEGREES C) scroll of standard id (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of cure (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) * scroll of extra healing (TORIPIRU MAXIMIZE MAGIK) * scroll of greater mana restoration (IPSAE IAOAI) Spellbooks spellbook of healing (iranian) spellbook of sleep (locked) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Expert) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.