porkman, chaotic male redguardian Priest -------- |....@d| |......| |......| |......+ |......| -------- [Porkman the Aspirant] St5 Dx10 Co10 In7 Wi6 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1120 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 49% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 53% Armor drop chance was reduced to 79% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: implants The following skill was limited to skilled proficiency: devices The following skill became harder to train at higher skill levels: polearms Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94375 Monster spawn increase reached its maximum at turn 319302 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 572300 The monster class that cannot be genocided was dragon The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: werelichen (freq bonus 10) The monster species that spawned more often: athena basher (freq bonus 8) The monster species that spawned more often: gray sniper (freq bonus 8) The monster species that spawned more often: heretic (freq bonus 7) The monster species that spawned more often: deep troll (freq bonus 8) The monster species that spawned more often: giant diamond dragonfly (freq bonus 16) The monster species that spawned more often: nuub gnome (freq bonus 12) The monster species that spawned more often: alin cat (freq bonus 4) The monster species that spawned more often: unclear armored rubber (freq bonus 9) The monster species that spawned more often: undead padawan (freq bonus 16) The monster species that spawned more often: splicerus (freq bonus 12) The monster species that spawned more often: pacific coast scratcher (freq bonus 8) The monster species that spawned more often: young cancel dragon (freq bonus 16) The monster species that spawned more often: Kati's ballerina (freq bonus 20) The monster species that spawned more often: councilor blacked (freq bonus 24) The monster species that spawned more often: small sounder (freq bonus 10) The monster species that spawned more often: slime fungus (freq bonus 12) The monster species that spawned more often: negator eye (freq bonus 60) The monster species that spawned more often: card colony (freq bonus 12) The monster species that spawned more often: magneto centaur (freq bonus 7) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 5) The monster trait that was more common: monsters with random thieving attacks (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 12) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster species that never randomly spawned: inspiriting fertilizable washbasin The monster species that never randomly spawned: smuttier reinfect The monster species that never randomly spawned: albino mold The monster species that never randomly spawned: subsection unwrapped The monster species that never randomly spawned: samurai ant The monster species that never randomly spawned: forkazon The monster species that never randomly spawned: terchet wort The monster species that never randomly spawned: tasloi The monster species that never randomly spawned: orc zombie The monster species that never randomly spawned: Dispator The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: copper scourge ((null)) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: aule smithing (imba) The RNG hath decreed that this item was generated more often: ceramic spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 17) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 12) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 5) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 13) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 19) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of coagulation (sand cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 9) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 6) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: bone fragment (gray) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 8) Trap randomization happened for 1 in 483 traps Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ilneval, Luthic and Gruumsh Your deity was Gruumsh The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (422) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of inferior material (BROOK MAN THE SUPERBORER) scroll of healing (DISSOLVED UNDEAD POTATO) scroll of mana (ROURARBISAROURBBARIASPHREN) scroll of phase door (SPARKLING EDWARD CULLEN) scroll of standard id (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of cure (ASH EM EXTENDED CREMATION SERVICE) * scroll of extra healing (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) * scroll of greater mana restoration (MAPIRO MAHAMA DIROMAT) Spellbooks spellbook of healing (crepuscle) spellbook of detect food (marvelous) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.