porkman, chaotic male redguardian Priest ---------------- |.`............| |..............| |....@d........| ---------------- [Porkman the Aspirant] St8 Dx6 Co10 In8 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1280 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 577 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 22 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 42% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 75% Tool drop chance was reduced to 92% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: boomerang The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable if you tried to train it too early: general combat (turn 47) Sticky curses were more common by 10% Items were more likely to be generated cursed by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86843 Monster spawn increase reached its maximum at turn 229907 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 815850 The monster class that cannot be genocided was bat or bird The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 4) The monster species that spawned more often: dirty beam (freq bonus 15) The monster species that spawned more often: epistle quarry (freq bonus 6) The monster species that spawned more often: undead mind flayer (freq bonus 7) The monster species that spawned more often: sloppy mold (freq bonus 6) The monster species that spawned more often: smart trapper (freq bonus 20) The monster species that spawned more often: eldrak (freq bonus 20) The monster species that spawned more often: twelph (freq bonus 2) The monster species that spawned more often: changing ray (freq bonus 3) The monster species that spawned more often: Thuy-Han (freq bonus 12) The monster species that spawned more often: bogyism yielded (freq bonus 2) The monster species that spawned more often: contamination bulb (freq bonus 2) The monster species that spawned more often: externally bunging (freq bonus 12) The monster species that spawned more often: raked surmounting (freq bonus 2) The monster species that spawned more often: filthy xan (freq bonus 4) The monster species that spawned more often: portability savagest (freq bonus 12) The monster species that spawned more often: proper being (freq bonus 12) The monster species that spawned more often: scratchily proctoring (freq bonus 9) The monster species that spawned more often: radiant mold (freq bonus 3) The monster species that spawned more often: supinate browser (freq bonus 9) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster species that never randomly spawned: sonicbat The monster species that never randomly spawned: spherical ray The monster species that never randomly spawned: black sentai The monster species that never randomly spawned: colorless hulk The monster species that never randomly spawned: nice dutch girl The monster species that never randomly spawned: insurmountable mushroom The monster species that never randomly spawned: sleeprobber beetle The monster species that never randomly spawned: dark patch The monster species that never randomly spawned: hildaunt The monster species that never randomly spawned: diaz gang member The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: italian heels ((null)) The RNG hath decreed that this item was never generated: weighted flail ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 5) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 18) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 12) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 24) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 13) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3) The RNG hath decreed that this item was generated more often: grassland (GOOD THING YOU WERENT THERE, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 3) The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 17) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: stalactite (SHIUNIT) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 4) Trap randomization happened for 1 in 608 traps Next attribute increase check would have come at turn 2130 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from drunken boxing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Kormu, Sophie and Gabnid Your deity was Gabnid The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of healing (GENTLY CARESS YOU TOO) scroll of mana (IS THERE A WAY TO DONATE 2 DT) scroll of phase door (DIFFER SEX CANT USE STUNTS) scroll of standard id (0UTROSP3CTIVE) scroll of cure (SVDUNPX SVPXUNPX) * scroll of extra healing (YOUR INSIDE IS MADE OF MUD) * scroll of greater mana restoration (FIRST ATTACK LOSED SO IS LATER) Spellbooks spellbook of healing (indigo) spellbook of resist poison (locked) Potions * potion of water (clear) potion of oil (nettle) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.