porkman, chaotic male redguardian Priest -- ##.. # #@d| %...| ----- [Porkman the Aspirant] St6 Dx5 Co10 In8 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 87% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: lightsaber The following skill became untrainable if you tried to train it too early: firearms (turn 27) The following skill became untrainable after a while: body armor (turn 72155) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 86869) Items were more likely to be generated cursed by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 87444 Monster spawn increase reached its maximum at turn 145791 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1741150 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: non-animal (freq bonus 4) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 36) The monster species that spawned more often: snatchiest scragging (freq bonus 15) The monster species that spawned more often: island fungus (freq bonus 18) The monster species that spawned more often: ruby warp fungus (freq bonus 18) The monster species that spawned more often: cyberdemon (freq bonus 20) The monster species that spawned more often: barb stalk (freq bonus 6) The monster species that spawned more often: space bat (freq bonus 12) The monster species that spawned more often: hugemoll (freq bonus 24) The monster species that spawned more often: concussive sphere (freq bonus 10) The monster species that spawned more often: effulgent hinduism (freq bonus 12) The monster species that spawned more often: valiant wyvern (freq bonus 9) The monster species that spawned more often: dim star (freq bonus 4) The monster species that spawned more often: enclave elite soldier (freq bonus 24) The monster species that spawned more often: terrorist prepping (freq bonus 24) The monster species that spawned more often: feminism beam (freq bonus 12) The monster species that spawned more often: swayed ufo part (freq bonus 20) The monster species that spawned more often: black dragon bat (freq bonus 3) The monster species that spawned more often: ridiculous troll (freq bonus 12) The monster species that spawned more often: pew-pew mind flayer (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 6) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 6) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster species that never randomly spawned: charcoal patch The monster species that never randomly spawned: young mercurial dragon The monster species that never randomly spawned: bone golem The monster species that never randomly spawned: tantalized restrictionism The monster species that never randomly spawned: beep litten The monster species that never randomly spawned: hippogryph The monster species that never randomly spawned: filled energar The monster species that never randomly spawned: five-headed hydra The monster species that never randomly spawned: oaken uniformly The monster species that never randomly spawned: banishment cat The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 284) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 21) The RNG hath decreed that this item was generated more often: calculator ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 2) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rogues gloves (boiled gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: nastypole ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gouge dick (pornographic, freq bonus 7) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 29) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: blood stream (menstruation) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this trap was always invisible: container kaboom trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 3) Trap randomization happened for 1 in 69 traps Trap difficulty was increased by 18 Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dahlver-Nar, Orthos and Simurgh Your deity was Simurgh The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (147) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of bad effect (TRICK 13) scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (42) scroll of phase door (BANDARCHOR GO HOME) scroll of standard id (FUCK THE LORD OF THE FUCKUBI) scroll of cure (A IS FOR AMY WHO FELL DOWN THE STAIRS) * scroll of extra healing (ONE RESULT IS MORE POWER) * scroll of greater mana restoration (CONSECUTIVE NORMAL PUNCHES) Spellbooks spellbook of healing (purple) spellbook of detect monsters (yellow-stained) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.