porkman, chaotic male redguardian Priest ------- |...@.| -...f..# .......... ---......--- |.....|, ------- [Porkman the Aspirant] St11 Dx8 Co14 In5 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1600 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: infravision Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 94% chance Wand drop chance was reduced to 87% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 65% Armor drop chance was reduced to 82% Tool drop chance was reduced to 78% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: whip The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable after a while: healing spells (turn 30877) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 25430) The following skill became harder to train at higher skill levels: petkeeping Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41112 Monster spawn increase reached its maximum at turn 130893 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2350908 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: spinneret ritual (freq bonus 4) The monster species that spawned more often: active-passive elemental (freq bonus 6) The monster species that spawned more often: Judge Fear (freq bonus 12) The monster species that spawned more often: con force fungus (freq bonus 8) The monster species that spawned more often: mield turret (freq bonus 6) The monster species that spawned more often: frenzywall (freq bonus 18) The monster species that spawned more often: parental broke (freq bonus 5) The monster species that spawned more often: Blaklevel Kop (freq bonus 16) The monster species that spawned more often: ultramarine warp patch (freq bonus 9) The monster species that spawned more often: death devil (freq bonus 5) The monster species that spawned more often: tschebberwock (freq bonus 16) The monster species that spawned more often: excusing wearer turpitude (freq bonus 12) The monster species that spawned more often: toxic xorn (freq bonus 15) The monster species that spawned more often: terrestric mushroom (freq bonus 24) The monster species that spawned more often: old runner (freq bonus 6) The monster species that spawned more often: shock wolf cub (freq bonus 20) The monster species that spawned more often: harmonize taping (freq bonus 3) The monster species that spawned more often: fruition symbolically teemed (freq bonus 12) The monster species that spawned more often: plateau girl (freq bonus 9) The monster species that spawned more often: ivory force fungus (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster species that never randomly spawned: water turret The monster species that never randomly spawned: wild cat The monster species that never randomly spawned: kopant The monster species that never randomly spawned: axus jelly The monster species that never randomly spawned: bust supersecret advice rifling unverified bosoming The monster species that never randomly spawned: left turret The monster species that never randomly spawned: pegachuck The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: unfair eye The monster species that never randomly spawned: Lugribossk The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: material bolt ((null)) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: metal chain ((null)) The RNG hath decreed that this item was never generated: heavy silver ball ((null)) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: moorland (KREM QUAY) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 20) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 47) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 75) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 16) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 160) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 12) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 5) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 6) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 3) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 28) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: diminished bleeding (smeared) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: dark batarang ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 8) Trap randomization happened for 1 in 89 traps Next attribute increase check would have come at turn 631 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of random enchantment (I DONT UNDERSTAND RUSSIAN) scroll of healing (TEENAGE MUTANT UGLY THINGS) scroll of mana (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of phase door (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of standard id (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of cure (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) * scroll of extra healing (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of greater mana restoration (HEY HERES JASON) Spellbooks spellbook of healing (scooting) spellbook of wizard lock (preserved) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.