porkman, chaotic male redguardian Priest ------ |.d@.. |....| |....| #..... -##-+- [Porkman the Aspirant] St7 Dx7 Co9 In9 Wi12 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 211 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 180 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 96% Tool drop chance was reduced to 87% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable if you tried to train it too early: flail (turn 14) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 276) The following skill became untrainable after a while: symbiosis (turn 56763) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 68455) The following skill became harder to train at higher skill levels: body spells Sticky curses were more common by 23% Heavy curses were more common by 40% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 38466 Monster spawn increase reached its maximum at turn 80330 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 7339332 The monster class that cannot be genocided was zombie The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: shank turret (freq bonus 10) The monster species that spawned more often: skeletal warrior (freq bonus 24) The monster species that spawned more often: shaded lichen (freq bonus 24) The monster species that spawned more often: autogreen ooze (freq bonus 8) The monster species that spawned more often: nice auntie (freq bonus 24) The monster species that spawned more often: Eurynome (freq bonus 40) The monster species that spawned more often: Bael (freq bonus 32) The monster species that spawned more often: Graz'zt (freq bonus 28) The monster species that spawned more often: ak mimic (freq bonus 20) The monster species that spawned more often: EQ Kaptain (freq bonus 36) The monster species that spawned more often: festered coned (freq bonus 10) The monster species that spawned more often: kiester unwilling (freq bonus 20) The monster species that spawned more often: death worm (freq bonus 24) The monster species that spawned more often: elo-medusa (freq bonus 5) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 44) The monster species that spawned more often: starwars fighter (freq bonus 20) The monster species that spawned more often: Nakoruru (freq bonus 18) The monster species that spawned more often: blacker bear (freq bonus 20) The monster species that spawned more often: spectral killer (freq bonus 6) The monster species that spawned more often: porter elf (freq bonus 6) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster species that never randomly spawned: covumak The monster species that never randomly spawned: nonmaliciously linage saintship decimal grizzle The monster species that never randomly spawned: explanted luteal The monster species that never randomly spawned: magikarp The monster species that never randomly spawned: gaunt teacher The monster species that never randomly spawned: adult negative dragon The monster species that never randomly spawned: nasty force fungus The monster species that never randomly spawned: tiktah sephirah The monster species that never randomly spawned: peng naiad The monster species that never randomly spawned: spinner spore The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: terraforming (MARIYA IS NOT A TERRAFORMER) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: wonder dagger ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: pourpoor lash ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 280) The RNG hath decreed that this item was generated more often: mattress sleeping (MASTERING THE FLEEING MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: metal guard (onyge, freq bonus 33) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: shiny star ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 4) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 4) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 6) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 4) Trap randomization happened for 1 in 313 traps Next attribute increase check would have come at turn 1822 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of destroy armor (AIR ELEMENTAL SPEED BEHOLDER) scroll of healing (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of mana (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of phase door (ON TIMON TIME ON TIME) scroll of standard id (FUCK THE NOTELEPORT RULES) scroll of cure (0UTROSP3CTIVE) * scroll of extra healing (ELBERETH WAS ORIGINALLY A CHEAT CODE) * scroll of greater mana restoration (BUILDIONS CAN INSTAKILL AT RANGE) Spellbooks spellbook of healing (white-listed) spellbook of resist sleep (radiant green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.