porkman, chaotic male redguardian Priest ------|- |.....@| |.d....| |......| |......| -------- [Porkman the Aspirant] St11 Dx10 Co8 In8 Wi12 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP24(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1330 T12 Latest messages [-1 -> 27] The little dog misses the inactive mushroom patch. The inactive mushroom patch touches you! [-1 -> 26] What do you want to drink? [de or ?*.] Ulch - the water was radioactive! The little dog bites the inactive mushroom patch. The inactive mushroom patch is killed! What do you want to drink? [de or ?*.] Ulch - the water was radioactive! What do you want to drink? [de or ?*.] The water is contaminated! Perhaps it is runoff from the nearby Pork Kebab farm. [-2 -> 24] What do you want to drink? [de or ?*.] This tepid water is tasteless. The fountain dries up! What do you want to drink? [de or ?*] That is a silly thing to drink. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - the blessed +0 robe named The Amnesty of Night (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of destroy armor {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:-1) {0} i - a blessed spellbook of resist poison (0:1) {0} Potions d - 2 potions of holy water {0} e - 2 finalized potions of holy water {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 224 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 94% Armor drop chance was reduced to 80% Tool drop chance was reduced to 59% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: implants The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 660) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 15702 Monster spawn increase reached its maximum at turn 192786 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1043122 The monster class that cannot be genocided was piercer The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: evil necro mage (freq bonus 10) The monster species that spawned more often: nutritionist missilry (freq bonus 8) The monster species that spawned more often: shoe (freq bonus 90) The monster species that spawned more often: splintered ufo part (freq bonus 5) The monster species that spawned more often: Uniform Kleever (freq bonus 5) The monster species that spawned more often: weight monster (freq bonus 16) The monster species that spawned more often: jubilation brailled (freq bonus 64) The monster species that spawned more often: philosophizing kilter regulatable (freq bonus 5) The monster species that spawned more often: bloody killer tomato (freq bonus 14) The monster species that spawned more often: undead force fungus (freq bonus 18) The monster species that spawned more often: strungler vine (freq bonus 12) The monster species that spawned more often: petty elf-lord (freq bonus 4) The monster species that spawned more often: poliwrath (freq bonus 10) The monster species that spawned more often: dazzle reused (freq bonus 24) The monster species that spawned more often: devised warp fungus (freq bonus 20) The monster species that spawned more often: golden colony (freq bonus 96) The monster species that spawned more often: couchantly granular clacked (freq bonus 8) The monster species that spawned more often: supple hatchet (freq bonus 16) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 15) The monster species that spawned more often: gem trove (freq bonus 18) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 8) The monster trait that was more common: monsters whose attacks blind you (freq bonus 16) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster species that never randomly spawned: drowning soul The monster species that never randomly spawned: octarine growth The monster species that never randomly spawned: overleaf reifier trashier The monster species that never randomly spawned: creep mummy The monster species that never randomly spawned: void patch The monster species that never randomly spawned: pectoral unshaved The monster species that never randomly spawned: small flying permamimic The monster species that never randomly spawned: octarine mold The monster species that never randomly spawned: slicer beetle The monster species that never randomly spawned: nupperibo The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: desert sword ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: yith tentacle ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 22) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 22) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 15) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 34) The RNG hath decreed that this item was generated more often: flesh lash ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 26) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: rogues gloves (boiled gloves) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: implant of total nonsense (nonsense) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: book trap (freq bonus 3) Trap randomization happened for 1 in 629 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 1156 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were suffering from very slight contamination. (14) Your chance to block was 21% You had 1478 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ishtar, Filaha and Asmodeus Your deity was Asmodeus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of destroy armor (AIR ELEMENTAL SPEED BEHOLDER) scroll of healing (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of mana (RAHIM UND DIE BLU) scroll of phase door (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of standard id (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of cure (A HOT SINGLE MAHOU SHOUJO) * scroll of extra healing (RTFM) * scroll of greater mana restoration (IA CTHULHU) Spellbooks spellbook of healing (hardcover) spellbook of resist poison (scooting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 14 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 5 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,