porkman, chaotic male redguardian Priest ----+----------- |d@............| |..............| |..............| ---------------- [Porkman the Aspirant] St9 Dx9 Co8 In5 Wi17 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1200 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 52 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 90% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 88% Food drop chance was reduced to 88% Monster death drops spawned with only 91% chance The following skill could not be trained at all: memorization The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: paddle The following skill became untrainable if you tried to train it too early: memorization (turn 110) The following skill became untrainable if you tried to train it too early: high heels (turn 16896) The following skill became untrainable after a while: elemental spells (turn 50909) The following skill became harder to train at higher skill levels: body spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 90344 Monster spawn increase reached its maximum at turn 133668 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 530556 The monster class that cannot be genocided was mimic The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: fried ichthyosaur (freq bonus 24) The monster species that spawned more often: dread troll (freq bonus 108) The monster species that spawned more often: floor vivisect cathy (freq bonus 8) The monster species that spawned more often: lava lover (freq bonus 12) The monster species that spawned more often: kender (freq bonus 1) The monster species that spawned more often: nom soul (freq bonus 2) The monster species that spawned more often: forest maggot (freq bonus 8) The monster species that spawned more often: false accretion (freq bonus 144) The monster species that spawned more often: succumb worm (freq bonus 8) The monster species that spawned more often: con growth (freq bonus 6) The monster species that spawned more often: unlocated demagogic (freq bonus 8) The monster species that spawned more often: citied meditate (freq bonus 8) The monster species that spawned more often: yammerer elicitor (freq bonus 4) The monster species that spawned more often: noncollapsible pyorrhea cervical hagride (freq bonus 8) The monster species that spawned more often: cat cloud (freq bonus 48) The monster species that spawned more often: Vilestus (freq bonus 8) The monster species that spawned more often: not stray sheep (freq bonus 2) The monster species that spawned more often: moody municipal nontypical yarer (freq bonus 4) The monster species that spawned more often: talc banger (freq bonus 2) The monster species that spawned more often: +2 sl barricade (freq bonus 16) The monster trait that was more common: monsters that make boss taunts (freq bonus 12) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 5) The monster trait that was more common: monsters with levitation attacks (freq bonus 1) The monster species that never randomly spawned: blank beam The monster species that never randomly spawned: flup flup The monster species that never randomly spawned: evasive heavy weapon dude The monster species that never randomly spawned: barbed orc The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: undead ladiesman The monster species that never randomly spawned: begin unicorn The monster species that never randomly spawned: tschebberwock The monster species that never randomly spawned: big disenchanter The monster species that never randomly spawned: electrotheraputic indorsement The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: well building (EAT THIS YOU DEMON WENCH FROM HELL) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 14) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 19) The RNG hath decreed that this item was generated more often: difficult trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 60) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 99) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 1) Trap randomization happened for 1 in 191 traps Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Fiit-Ssaaar, Sssaass and Fiit-Yaaar Your deity was Fiit-Yaaar The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1060) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of magic mapping (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of healing (EIT ME) scroll of mana (SASH EM EXTENDED OPENING DAY) scroll of phase door (RESURRECTION) scroll of standard id (SODALG) scroll of cure (BLESSED GENOCIDE) * scroll of extra healing (FLEECY BOUFFANT COLORS) * scroll of greater mana restoration (VAS CORP BET MANI) Spellbooks spellbook of healing (impenetrable) spellbook of wizard lock (paperback) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.