porkman, chaotic male redguardian Priest ---------#- +.......}.| |}........# |}........| |.}.}.}.@.. |.......f.| |....}}...# ----------- [Porkman the Aspirant] St7 Dx12 Co9 In6 Wi14 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: detect monsters You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 155 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 207 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 93% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 81% chance The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: attack spells The following skill became untrainable if you tried to train it too early: divination spells (turn 7) The following skill became untrainable after a while: two-handed weapons (turn 16507) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16013 Monster spawn increase reached its maximum at turn 108565 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5664682 The monster class that cannot be genocided was (null) The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: morphologist antipacifist (freq bonus 22) The monster species that spawned more often: gentleman (freq bonus 7) The monster species that spawned more often: spore warp fungus (freq bonus 36) The monster species that spawned more often: ghastly soul (freq bonus 24) The monster species that spawned more often: uncomprehending hallooed (freq bonus 6) The monster species that spawned more often: tonsillar blasphemously (freq bonus 10) The monster species that spawned more often: Sigurd (freq bonus 6) The monster species that spawned more often: imposting aureoled suborder (freq bonus 16) The monster species that spawned more often: Geryon (freq bonus 27) The monster species that spawned more often: pay couatl (freq bonus 36) The monster species that spawned more often: gloombat (freq bonus 18) The monster species that spawned more often: flame crab (freq bonus 18) The monster species that spawned more often: beige force patch (freq bonus 12) The monster species that spawned more often: elven mage (freq bonus 60) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 10) The monster species that spawned more often: forsaken lady (freq bonus 36) The monster species that spawned more often: Eveline's sneaker (freq bonus 24) The monster species that spawned more often: breaker crasher (freq bonus 14) The monster species that spawned more often: fire lady (freq bonus 44) The monster species that spawned more often: lobed periodontic (freq bonus 10) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 3) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster species that never randomly spawned: dicey colony The monster species that never randomly spawned: opal fungus The monster species that never randomly spawned: tear shower The monster species that never randomly spawned: some change The monster species that never randomly spawned: processional moment The monster species that never randomly spawned: clear centipede The monster species that never randomly spawned: great armorc The monster species that never randomly spawned: frooty elemental The monster species that never randomly spawned: slash ginni The monster species that never randomly spawned: toona The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: spikerack ((null)) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: bulky gemstone ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD, freq bonus 11) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 16) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 21) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 593) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 22) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 13) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 40) The RNG hath decreed that this item was generated more often: obsidian hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 6) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 10) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: heavy cloth ball ((null)) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 9) Trap randomization happened for 1 in 218 traps Next attribute increase check would have come at turn 1962 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Lockney The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (371) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of trap creation (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of healing (H A T E) scroll of mana (SCUTTLER SCURRIER) scroll of phase door (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of standard id (I CONSIDERATION IT RATHER AS AN INVITATION) scroll of cure (YOU CANNOT PLAY A BONEMANCER WITHOUT MARROWS) * scroll of extra healing (IPSAE IAOAI) * scroll of greater mana restoration (SO QUE SWING) Spellbooks spellbook of healing (colluded) spellbook of detect food (emanating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.