porkman, chaotic male redguardian Priest --------------+-- |...............| |................ |..@............| |.d.........$...| ----------------- [Porkman the Aspirant] St6 Dx8 Co11 In8 Wi16 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt24/1030 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. What do you want to read? [h-o or ?*] Never mind. scroll of sin - This is a scroll. Color: yellow. Material: paper. Appearance: POWER PERFORATO AS BARET. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Don't read it. That is, unless you want to be hit by a 'deadly sin' effect which is likely to screw your character in some way or another. What do you want to read? [h-o or ?*] As you read the scroll, it disappears. Your belongings leave your body! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} Spellbooks h - a blessed spellbook of healing (0:2) {0} i - a blessed spellbook of resist poison (0:4) {0} Potions d - 2 potions of holy water {0} e - 2 finalized potions of holy water {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: invisibility Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 204 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 86% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 54% Tool drop chance was reduced to 71% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: healing spells The following skill was limited to basic proficiency: memorization The following skill was limited to expert proficiency: paddle The following skill couldn't be trained before a certain turn number is reached: firearms (turn 48465) The following skill became harder to train at higher skill levels: searching Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66265 Monster spawn increase reached its maximum at turn 124818 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5872984 The monster class that cannot be genocided was elemental The monster class that was spawned more often: worm (freq bonus 16) The monster species that spawned more often: guardian ant (freq bonus 36) The monster species that spawned more often: normal elemental (freq bonus 57) The monster species that spawned more often: wereeel (freq bonus 72) The monster species that spawned more often: Light One (freq bonus 76) The monster species that spawned more often: giant yellow frog (freq bonus 40) The monster species that spawned more often: diffidence temperate (freq bonus 51) The monster species that spawned more often: large pile of slinger coins (freq bonus 17) The monster species that spawned more often: cave troll (freq bonus 114) The monster species that spawned more often: rhydon (freq bonus 102) The monster species that spawned more often: messenger of yendor (freq bonus 22) The monster species that spawned more often: pointer mold (freq bonus 19) The monster species that spawned more often: young green dragon (freq bonus 51) The monster species that spawned more often: beazgul (freq bonus 34) The monster species that spawned more often: curser (freq bonus 51) The monster species that spawned more often: legate wallow (freq bonus 57) The monster species that spawned more often: etti ksorn (freq bonus 36) The monster species that spawned more often: unloosening cranked perkily (freq bonus 51) The monster species that spawned more often: unrewarded baker (freq bonus 108) The monster species that spawned more often: plumed casette (freq bonus 114) The monster species that spawned more often: moldy warp patch (freq bonus 68) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 12) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 6) The monster species that never randomly spawned: tanja cyborg soldier The monster species that never randomly spawned: cortegex The monster species that never randomly spawned: outoftime mummy The monster species that never randomly spawned: special kobold lord The monster species that never randomly spawned: analgesic colony The monster species that never randomly spawned: brave mold The monster species that never randomly spawned: mean stalk The monster species that never randomly spawned: rancid defiler The monster species that never randomly spawned: hallu trove The monster species that never randomly spawned: T-hawk The RNG hath decreed that this item was never generated: ether horn (horn) The RNG hath decreed that this item was never generated: paper chain ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: plastic chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 31) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy chrome ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 15) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 3) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 3) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 6) The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 38) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: material bolt ((null)) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 1) Trap randomization happened for 1 in 939 traps Next attribute increase check would have come at turn 200 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1499 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Margaret, Anaconda and Aerschie-Miesie Your deity was Aerschie-Miesie The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (49) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of sin (POWER PERFORATO AS BARET) scroll of healing (MARRIED THE LIGHT) scroll of mana (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of phase door (MKMNFST) scroll of standard id (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of cure (IBFALABLO) * scroll of extra healing (E Y HI A) * scroll of greater mana restoration (OFFLINEHACK GTFO) Spellbooks spellbook of healing (corrupted) spellbook of resist poison (maroon) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.