porkman, chaotic male redguardian Priest --- ------------------------------------ |.......................@..............| |........................d.............| |....:.......................?.........| ---------------------------------------- [Porkman the Aspirant] St5 Dx4 Co4 In5 Wi16 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/800 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: magic resistance Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 383 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 10% chance Ring drop chance was reduced to 74% Amulet drop chance was reduced to 87% Implant drop chance was reduced to 95% Potion drop chance was reduced to 87% Tool drop chance was reduced to 82% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: high heels The following skill became untrainable if you tried to train it too early: polearms (turn 2) The following skill became untrainable if you tried to train it too early: spirituality (turn 510) You had blown your chance of training the spirituality skill The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 21975) The following skill became harder to train at higher skill levels: lance Heavy curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67842 Monster spawn increase reached its maximum at turn 187410 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 977158 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: nymph (freq bonus 8) The monster species that spawned more often: freewheel dentition (freq bonus 40) The monster species that spawned more often: zendo hyperirritable (freq bonus 72) The monster species that spawned more often: egymid (freq bonus 13) The monster species that spawned more often: aligned star (freq bonus 24) The monster species that spawned more often: centaur hammerer (freq bonus 60) The monster species that spawned more often: subscripting overlong (freq bonus 14) The monster species that spawned more often: vouchsafe outdistanced sock thereat ozonator homaging luncher (freq bonus 48) The monster species that spawned more often: clothrip tiger (freq bonus 52) The monster species that spawned more often: firebrate force patch (freq bonus 9) The monster species that spawned more often: rotted chanter (freq bonus 54) The monster species that spawned more often: desert force patch (freq bonus 20) The monster species that spawned more often: onanocter 4d (freq bonus 30) The monster species that spawned more often: juere swordman (freq bonus 44) The monster species that spawned more often: abandoned snake (freq bonus 9) The monster species that spawned more often: superheavy dragon (freq bonus 20) The monster species that spawned more often: Faerinaal (freq bonus 20) The monster species that spawned more often: large dingo (freq bonus 12) The monster species that spawned more often: bifurcation pug (freq bonus 60) The monster species that spawned more often: swamp fern sprout (freq bonus 14) The monster species that spawned more often: force imp (freq bonus 60) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster species that never randomly spawned: smart ripper The monster species that never randomly spawned: petty mind flayer The monster species that never randomly spawned: werebee The monster species that never randomly spawned: exciting ass The monster species that never randomly spawned: troll mummy The monster species that never randomly spawned: murdatrice The monster species that never randomly spawned: zombie dragon The monster species that never randomly spawned: sticky warp patch The monster species that never randomly spawned: amalgamation The monster species that never randomly spawned: amnesia mold The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: implant of swallowing (hair) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: sand (soft) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 17) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 25) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 10) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 16) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chrome blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disenchantment (darkened, freq bonus 7) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 8) The RNG hath decreed that this item was generated more often: chrome shield (metallic shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: second skin (fleshy wrap) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was always generated cursed: contingency (difficult) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 1) Trap randomization happened for 1 in 253 traps Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (555) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant armor (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of healing (ZLORFIK) scroll of mana (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of phase door (I AM THE KING) scroll of standard id (FULL HEALTHHY HALF DAMAGE) scroll of cure (ABSOLUTELY 0 CHANCE) * scroll of extra healing (QUESTION MARK) * scroll of greater mana restoration (PUFFIN TUNDRA) Spellbooks spellbook of healing (useful) spellbook of resist poison (unlucky) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.