porkman, chaotic male redguardian Priest --- ----..-F- |..?.... ..... |.f. -@- ,,,# [Porkman the Aspirant] St9 Dx7 Co10 In4 Wi13 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1290 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 238 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 75% Potion drop chance was reduced to 84% Armor drop chance was reduced to 83% Tool drop chance was reduced to 19% Food drop chance was reduced to 97% Monster death drops spawned with only 87% chance The following skill could not be trained at all: devices The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: high heels The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 167) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 59332) The following skill became harder to train at higher skill levels: bare-handed combat Items were more likely to be generated cursed by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 114253 Monster spawn increase reached its maximum at turn 237697 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 306851 The monster class that cannot be genocided was zombie The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: Madeleine (freq bonus 14) The monster species that spawned more often: leggy oystering organizing subletting anaerobe (freq bonus 48) The monster species that spawned more often: unhealthy warp fungus (freq bonus 30) The monster species that spawned more often: wood cattle (freq bonus 6) The monster species that spawned more often: unacclimated briefcase dropout clubhauled (freq bonus 7) The monster species that spawned more often: cerulean growth (freq bonus 7) The monster species that spawned more often: nonaffilliated mahogany va (freq bonus 14) The monster species that spawned more often: pile of poofed coins (freq bonus 5) The monster species that spawned more often: kuschoing sephirah (freq bonus 7) The monster species that spawned more often: frogman chieftain (freq bonus 18) The monster species that spawned more often: sexy child model (freq bonus 18) The monster species that spawned more often: euphemistic etiolating (freq bonus 5) The monster species that spawned more often: equipment sucker (freq bonus 7) The monster species that spawned more often: evidenced doling (freq bonus 24) The monster species that spawned more often: really dangerous growth (freq bonus 6) The monster species that spawned more often: special stalk (freq bonus 8) The monster species that spawned more often: deadly eye (freq bonus 12) The monster species that spawned more often: disgusting wort (freq bonus 10) The monster species that spawned more often: turtle tree (freq bonus 24) The monster species that spawned more often: blinker (freq bonus 112) The monster trait that was more common: monsters that count as gnome (freq bonus 3) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 5) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters with feminism attacks (freq bonus 3) The monster species that never randomly spawned: queeb sarting The monster species that never randomly spawned: degenerate fungus The monster species that never randomly spawned: contradistinction adjudicator The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: martian inhabitant The monster species that never randomly spawned: ex-wife The monster species that never randomly spawned: abstinence assimilation The monster species that never randomly spawned: ruby warp patch The monster species that never randomly spawned: petty nalfeshnee The monster species that never randomly spawned: silver naga hatchling The RNG hath decreed that this item was never generated: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD) The RNG hath decreed that this item was never generated: disenchantment (darkened) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: bulky mithril ball ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: particle cannon (commanded, freq bonus 3) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 12) The RNG hath decreed that this item was generated more often: arcane horn ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 42) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 11) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: snipesling ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 8) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 10) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 51) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: elegant broadsword ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 2) Trap randomization happened for 1 in 97 traps Next attribute increase check would have come at turn 214 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (346) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of identify (DEJIZ FRADO) scroll of healing (HIWEDALE OOO) scroll of mana (NHQDB IS ACTUALLY KERIOQDB) scroll of phase door (DIEYARKONAN) scroll of standard id (FINAL SOLUTION OF THE PRIEST QUESTION) scroll of cure (MIMIMIMIMIMIMIMIMIMIMI) * scroll of extra healing (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) * scroll of greater mana restoration (ZOUCH ZOUKI TO PARY) Spellbooks spellbook of healing (irresistible) spellbook of resist poison (nonexistant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.