porkman, chaotic male redguardian Priest --- ---- .. #...| #.#..... #...... #..@.# #.{.d... --------- [Porkman the Aspirant] St9 Dx7 Co16 In6 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 99% Armor drop chance was reduced to 58% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: squeaking The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: devices (turn 68) The following skill became untrainable after a while: missile weapons (turn 58851) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 15788) The following skill became harder to train at higher skill levels: petkeeping Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25096 Monster spawn increase reached its maximum at turn 139153 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1099511 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: aggravated boomer (freq bonus 4) The monster species that spawned more often: chartering unprotestingly jemmied (freq bonus 10) The monster species that spawned more often: lillstart (freq bonus 24) The monster species that spawned more often: git centaur (freq bonus 8) The monster species that spawned more often: frost beast (freq bonus 42) The monster species that spawned more often: ekatoson (freq bonus 8) The monster species that spawned more often: serpent magus (freq bonus 18) The monster species that spawned more often: chloroform crasher (freq bonus 30) The monster species that spawned more often: Vanessa (freq bonus 32) The monster species that spawned more often: black kopeteer (freq bonus 16) The monster species that spawned more often: steng fly (freq bonus 8) The monster species that spawned more often: chemoreceptivity transit amateurishly (freq bonus 12) The monster species that spawned more often: polar play figure (freq bonus 16) The monster species that spawned more often: bottom deflective (freq bonus 12) The monster species that spawned more often: pesky guy (freq bonus 7) The monster species that spawned more often: abt flamming shapable (freq bonus 3) The monster species that spawned more often: hungry growth (freq bonus 8) The monster species that spawned more often: ninja lord (freq bonus 8) The monster species that spawned more often: olzer (freq bonus 6) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 48) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 6) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster species that never randomly spawned: banana fishbones The monster species that never randomly spawned: depowered patch The monster species that never randomly spawned: brown spore The monster species that never randomly spawned: runaway bigheaded massage epiphenomena myopy papilla disputability The monster species that never randomly spawned: giant mole cricket The monster species that never randomly spawned: +4 el cutoff The monster species that never randomly spawned: rothe leader The monster species that never randomly spawned: venetian fountainhead invaluably The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: abnormal patch The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: directive (ordering) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: heavy long sword ((null)) The RNG hath decreed that this item was never generated: bohemian ear spoon ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of beholding (defiled) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 17) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 8) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 4) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 12) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 188) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 10) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: nano pick ((null)) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 2) The spell school whose books are more common was chaos spells (freq bonus 15) The spell school whose books are more common was body spells (freq bonus 13) Trap randomization happened for 1 in 699 traps Next attribute increase check would have come at turn 612 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Gnarl, Berwyn and Urglyn Your deity was Urglyn The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of gold detection (ORC WIZARD FOR SMASH 5) scroll of healing (GO TEAM NASTYTRAP) scroll of mana (GALADRIEL YOU ARE INSANE) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (BASSBASSKICKKICKBASSKICKKICK) scroll of cure (TRAINRIDING LIKE A HOBO) * scroll of extra healing (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) * scroll of greater mana restoration (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) Spellbooks spellbook of healing (generous) spellbook of force bolt (hungry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.