porkman, chaotic male redguardian Priest --- ##..# #..... #....# #.....# #@...# #d...# ----- [Porkman the Aspirant] St8 Dx9 Co7 In6 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: sleep resistance Scroll identification only worked 100 times out of 136 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 258 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 77% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 85% Food drop chance was reduced to 91% The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: attack spells (turn 448) The following skill became untrainable after a while: whip (turn 53872) The following skill became harder to train at higher skill levels: enchantment spells Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 128984 Monster spawn increase reached its maximum at turn 213434 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 446462 The monster class that cannot be genocided was lich Today, this monster class was always generated invisible: elemental The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: trucksoph (freq bonus 8) The monster species that spawned more often: freeze (freq bonus 18) The monster species that spawned more often: garrulity wall (freq bonus 3) The monster species that spawned more often: economizing pierced (freq bonus 4) The monster species that spawned more often: phase patch (freq bonus 8) The monster species that spawned more often: soffit automaton receivability recyclability (freq bonus 6) The monster species that spawned more often: pebbliest insulin (freq bonus 4) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 5) The monster species that spawned more often: redescribed kid bind (freq bonus 2) The monster species that spawned more often: petro force patch (freq bonus 8) The monster species that spawned more often: admiration fleeting (freq bonus 28) The monster species that spawned more often: skeletal spider (freq bonus 6) The monster species that spawned more often: bad growth (freq bonus 10) The monster species that spawned more often: very perfidious albion (freq bonus 4) The monster species that spawned more often: warp trove (freq bonus 24) The monster species that spawned more often: large flea (freq bonus 8) The monster species that spawned more often: escalator monster (freq bonus 4) The monster species that spawned more often: foxfire (freq bonus 4) The monster species that spawned more often: red dragonfly (freq bonus 6) The monster species that spawned more often: rock awgwa (freq bonus 6) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 8) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 36) The monster species that never randomly spawned: Alida's hugging boot The monster species that never randomly spawned: sparkling patch The monster species that never randomly spawned: deceiving colony The monster species that never randomly spawned: magic mold The monster species that never randomly spawned: creeping vine The monster species that never randomly spawned: cryptographer The monster species that never randomly spawned: pride grue The monster species that never randomly spawned: green femmy The monster species that never randomly spawned: stupid egg The monster species that never randomly spawned: towing peneplain The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 9) The RNG hath decreed that this item was generated more often: rogues gloves (boiled gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 10) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 21) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 8) The RNG hath decreed that this item was generated more often: symbiosis (PARASITARY, freq bonus 16) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ether hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 48) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: calculator ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 1) The spell school whose books are more common was occult spells (freq bonus 19) Trap randomization happened for 1 in 368 traps Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of punishment (GEHMA DOENER) scroll of healing (BUY C1AL1S CHEAP HERE) scroll of mana (THIS KITTEN CORPSE IS DELICIOUS) scroll of phase door (PFAZER) scroll of standard id (HANDS HIGHLY OR I SHOOTS) scroll of cure (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) * scroll of extra healing (AMY MANAGED TO DRIVE RECLUSE INSANE BY MAKING SLEX) * scroll of greater mana restoration (FLOAT BY SHOCK MAGNET 5) Spellbooks spellbook of healing (white-listed) spellbook of knock (scrambled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.