porkman, chaotic male redguardian Priest ------# -....@- |....d.| |....!$| |......| |......| |....=.| -?....-- ----- [Porkman the Aspirant] St9 Dx4 Co9 In7 Wi17 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: freezopathy You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 70% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 98% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 77% Food drop chance was reduced to 97% The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: scimitar (turn 6) The following skill became harder to train at higher skill levels: elemental spells Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58796 Monster spawn increase reached its maximum at turn 260108 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 331170 The monster class that cannot be genocided was xorn The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: sewer viper (freq bonus 5) The monster species that spawned more often: crunchy force fungus (freq bonus 6) The monster species that spawned more often: ochre naga hatchling (freq bonus 6) The monster species that spawned more often: unreal patch (freq bonus 10) The monster species that spawned more often: essential professed (freq bonus 3) The monster species that spawned more often: incantifier (freq bonus 10) The monster species that spawned more often: old black dragon (freq bonus 12) The monster species that spawned more often: file read error (freq bonus 5) The monster species that spawned more often: ripperwolf (freq bonus 8) The monster species that spawned more often: exploding jackal (freq bonus 8) The monster species that spawned more often: boss shaman (freq bonus 24) The monster species that spawned more often: practicality newscast belfast woodnote (freq bonus 12) The monster species that spawned more often: sage (freq bonus 12) The monster species that spawned more often: sukkiri flower (freq bonus 16) The monster species that spawned more often: megabat (freq bonus 4) The monster species that spawned more often: death hulk (freq bonus 4) The monster species that spawned more often: electro archer (freq bonus 24) The monster species that spawned more often: bearded spirit (freq bonus 4) The monster species that spawned more often: terror turret (freq bonus 26) The monster species that spawned more often: gloppy turret (freq bonus 12) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster species that never randomly spawned: mysterious 2 The monster species that never randomly spawned: shur ogre The monster species that never randomly spawned: giant rat The monster species that never randomly spawned: spikey mushroom patch The monster species that never randomly spawned: feel gnome The monster species that never randomly spawned: full plate golem The monster species that never randomly spawned: Woodland-elf The monster species that never randomly spawned: scaling voicelessly The monster species that never randomly spawned: remanufactured engaging The monster species that never randomly spawned: elofallen angel The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: eternal pole ((null)) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 17) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 36) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 9) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 2) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 15) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 3) The RNG hath decreed that this item was generated more often: chrome staff ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 9) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 11) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: implant of tossing (dressing) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 1) Trap randomization happened for 1 in 673 traps Next attribute increase check would have come at turn 471 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of SlimKirby, Lucahjin and The Dark Id Your deity was The Dark Id The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of punishment (IEO BELPHENO) scroll of healing (BACKSLASH EM EXTENDED ESCAPE CHARACTER) scroll of mana (IAOMORMOROTOKONBAI) scroll of phase door (THRU THE FLOOR) scroll of standard id (NEPHERIERI) scroll of cure (KLAATU BARADA NIKTO) * scroll of extra healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of greater mana restoration (NOISY STUNT NO EFFECTIVE) Spellbooks spellbook of healing (programmed) spellbook of light (crumbling) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.