porkman, chaotic male redguardian Priest --## | |@d, .......| #,,# -- #,,# #,,# #,,# [Porkman the Aspirant] St6 Dx11 Co7 In8 Wi11 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1030 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: the Force Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 212 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 87% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 79% Tool drop chance was reduced to 92% Food drop chance was reduced to 86% The following skill could not be trained at all: knife The following skill was trained at half the usual rate: dagger The following skill was limited to basic proficiency: missile weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32365 Monster spawn increase reached its maximum at turn 155472 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2286740 The monster class that cannot be genocided was blob The monster species that spawned more often: teacher in coma (freq bonus 6) The monster species that spawned more often: plasma force fungus (freq bonus 6) The monster species that spawned more often: twelve-headed hydra (freq bonus 3) The monster species that spawned more often: allcolor road (freq bonus 4) The monster species that spawned more often: mussier conformism (freq bonus 12) The monster species that spawned more often: devil's bug (freq bonus 9) The monster species that spawned more often: Green-elf rogue (freq bonus 12) The monster species that spawned more often: extractor (freq bonus 4) The monster species that spawned more often: uaah straw golem (freq bonus 16) The monster species that spawned more often: sludge force patch (freq bonus 4) The monster species that spawned more often: depowered colony (freq bonus 6) The monster species that spawned more often: seven of diamonds (freq bonus 8) The monster species that spawned more often: cave worm (freq bonus 5) The monster species that spawned more often: ennoblement dashier (freq bonus 4) The monster species that spawned more often: ferret (freq bonus 4) The monster species that spawned more often: cardigan remilitarize (freq bonus 6) The monster species that spawned more often: clearheadedly semiconducting amici (freq bonus 18) The monster species that spawned more often: variegate calcium (freq bonus 2) The monster species that spawned more often: ice ape (freq bonus 18) The monster species that spawned more often: netherbrether (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your magic cancellation (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster species that never randomly spawned: negative seraphon The monster species that never randomly spawned: baal tentacle The monster species that never randomly spawned: crummie maunder The monster species that never randomly spawned: block-heeled girl The monster species that never randomly spawned: snore warp fungus The monster species that never randomly spawned: slau unicorn The monster species that never randomly spawned: sherpa infallibly The monster species that never randomly spawned: warped record The monster species that never randomly spawned: retention hound The monster species that never randomly spawned: ace trainer The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: negative dragon scale shield (negative dragonhide shield) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heroic dragon scale shield (heroic dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 51) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 25) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ether whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 8) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 10) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: aule smithing (imba, freq bonus 2) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: heavy tar ball ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this trap was always invisible: meltem trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 5) The spell school whose books are more common was protection spells (freq bonus 6) Trap randomization happened for 1 in 967 traps Next attribute increase check would have come at turn 1858 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (90) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of magic mapping (ELF VERY ACCURASY) scroll of healing (SMALLER3 SMALLER3 SMALLER3) scroll of mana (GANDALF GOT EATEN BY A BLAROG) scroll of phase door (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of standard id (NV4 DISP DLL BSOD) scroll of cure (YERXA) * scroll of extra healing (LDL 750 MG SLASH DL) * scroll of greater mana restoration (YOU DIED ON THE ASTRAL PLANE) Spellbooks spellbook of healing (watery) spellbook of detect monsters (litter) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.