porkman, chaotic male redguardian Priest -------.-.- |........:| .......$.| `...@| ...(...f.| ----------- [Porkman the Aspirant] St12 Dx7 Co10 In6 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: diminished bleeding You could not have this property intrinsically: flying Implant identification only worked 1 times out of 110 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 71% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 70% Concealing monsters were spawned underneath items 71% of the time only The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: saber The following skill became untrainable after a while: broadsword (turn 27085) The following skill couldn't be trained before a certain turn number is reached: spear (turn 40282) The following skill became harder to train at higher skill levels: boomerang Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 42018 Monster spawn increase reached its maximum at turn 117378 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1901430 The monster class that cannot be genocided was naga The monster species that spawned more often: rumormonger overrighteously (freq bonus 2) The monster species that spawned more often: voltalisk (freq bonus 4) The monster species that spawned more often: wearer rechristening (freq bonus 10) The monster species that spawned more often: unlocated demagogic (freq bonus 2) The monster species that spawned more often: multi-hued naga (freq bonus 15) The monster species that spawned more often: shoreside colombian potato (freq bonus 6) The monster species that spawned more often: nitrohack horror (freq bonus 2) The monster species that spawned more often: red dragon worm (freq bonus 4) The monster species that spawned more often: graduated clashing (freq bonus 4) The monster species that spawned more often: patriarch (freq bonus 10) The monster species that spawned more often: beamer (freq bonus 2) The monster species that spawned more often: ashmen lovelessly (freq bonus 4) The monster species that spawned more often: barbed dogberry (freq bonus 2) The monster species that spawned more often: unhelpful doctor (freq bonus 2) The monster species that spawned more often: brainstealer dragon (freq bonus 6) The monster species that spawned more often: zruty (freq bonus 9) The monster species that spawned more often: roommate (freq bonus 4) The monster species that spawned more often: maud colony (freq bonus 20) The monster species that spawned more often: magenta jelly (freq bonus 12) The monster species that spawned more often: mild uncertainty (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 5) The monster trait that was more common: monsters with cold resistance (freq bonus 12) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster species that never randomly spawned: fire elemental The monster species that never randomly spawned: dull ape The monster species that never randomly spawned: heavily armed golem The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: pointer colony The monster species that never randomly spawned: very old magic dragon The monster species that never randomly spawned: noor lich The monster species that never randomly spawned: complexer substratum fairy The monster species that never randomly spawned: crossbred nonassertively The monster species that never randomly spawned: amnesia mechanic The RNG hath decreed that this item was never generated: possession identification (catched) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: implant of swallowing (hair) The RNG hath decreed that this item was never generated: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was never generated: purification (fresh) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 7) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 17) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 49) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 5) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: feminism dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 36) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: chrome horn (horn) The RNG hath decreed that this item was always generated cursed: silver nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: tar chain ((null)) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 3) Trap randomization happened for 1 in 44 traps Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mr. Black, Big Bear and Faster-Than-All-Others Your deity was Faster-Than-All-Others The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (445) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of charging (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of healing (ERMAH ERS SER FLERCER BERNDLERBERNDL) scroll of mana (WHATWASTHATONLY) scroll of phase door (TWAS BRILLIG) scroll of standard id (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of cure (YOU ARE DOOMED) * scroll of extra healing (DARYGKO IAU IAU) * scroll of greater mana restoration (EDO MATIESTO) Spellbooks spellbook of healing (hungry) spellbook of knock (classy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.