porkman, chaotic male redguardian Priest ------- |@..... |.f...| |...... ------- [Porkman the Aspirant] St5 Dx9 Co9 In6 Wi14 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1060 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: detect monsters You could not have this property intrinsically: searching Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 136 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 10% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 81% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 82% Tool drop chance was reduced to 73% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: techniques The following skill was limited to skilled proficiency: devices The following skill became harder to train at higher skill levels: healing spells Items were more likely to be generated cursed by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 49881 Monster spawn increase reached its maximum at turn 199491 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1405971 The monster class that cannot be genocided was dragon The monster class that was spawned more often: (null) (freq bonus 6) The monster species that spawned more often: beige colony (freq bonus 26) The monster species that spawned more often: dart turret (freq bonus 27) The monster species that spawned more often: fryer chainlike (freq bonus 18) The monster species that spawned more often: floating lemon (freq bonus 8) The monster species that spawned more often: goals goblin (freq bonus 14) The monster species that spawned more often: card growth (freq bonus 18) The monster species that spawned more often: blue-red force fungus (freq bonus 144) The monster species that spawned more often: eraser monster (freq bonus 20) The monster species that spawned more often: enemy (freq bonus 21) The monster species that spawned more often: purple mushroom (freq bonus 13) The monster species that spawned more often: pink naga hatchling (freq bonus 16) The monster species that spawned more often: schooling authoritarianism (freq bonus 28) The monster species that spawned more often: ant zombie (freq bonus 16) The monster species that spawned more often: leaping stauncher follower snood (freq bonus 33) The monster species that spawned more often: Ymir the Original Giant (freq bonus 10) The monster species that spawned more often: gorebelly (freq bonus 16) The monster species that spawned more often: kobold boss (freq bonus 8) The monster species that spawned more often: sane grue (freq bonus 26) The monster species that spawned more often: gainsaid cheese donating spinier (freq bonus 30) The monster species that spawned more often: euphemistic etiolating (freq bonus 18) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 9) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 12) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster species that never randomly spawned: crystal growth The monster species that never randomly spawned: tar fungus The monster species that never randomly spawned: corona mew The monster species that never randomly spawned: power shoggoth The monster species that never randomly spawned: advantage xorn The monster species that never randomly spawned: camo rust monster The monster species that never randomly spawned: gay bantor The monster species that never randomly spawned: shaped force patch The monster species that never randomly spawned: Seraph of the Armor The monster species that never randomly spawned: locating semiprivate funned welched vibrancy The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 5) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 14) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 13) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 20) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: liquid chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 4) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 2) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: grassland (deitificial) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: bulky gemstone ball ((null)) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 3) Trap randomization happened for 1 in 26 traps Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was VMS The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (588) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of identify (STEAMGREENLIGHTGORGON) scroll of healing (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of mana (I R TEH UBER PWNZ0R) scroll of phase door (SUS COMNITUS) scroll of standard id (EVIL STUNT IS MORE POWER) scroll of cure (GOAL GOREST) * scroll of extra healing (BITCHING IS BANNABLE IN JOON WORLD) * scroll of greater mana restoration (CERB BRK PAND) Spellbooks spellbook of healing (fadeless) spellbook of knock (above ground) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.