porkman, chaotic male redguardian Priest -- ------#------#-##- #..........##......$| |......#..##...#..... |.....#..###.#......| |........#@#........| +........###..#<....# ---------------#--- - [Porkman the Aspirant] St10 Dx10 Co15 In10 Wi11 Ch6 PriRedMalCha S10 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1650 T7 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. You displaced your kitten. p - an uncursed scroll labeled TRAVEL IMMEDIATELY OUT OF THE WAY {0}. What do you want to read? [h-p or ?*] As you read the scroll, it disappears. Walls and obstacles shoot up from the ground! There is a wall in the way! (2x) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 73% Wand drop chance was reduced to 82% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 77% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: high heels The following skill couldn't be trained before a certain turn number is reached: mace (turn 39268) The following skill became harder to train at higher skill levels: martial arts Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77514 Monster spawn increase reached its maximum at turn 166419 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2366060 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster species that spawned more often: conscious mushroom (freq bonus 12) The monster species that spawned more often: degenerate spore (freq bonus 4) The monster species that spawned more often: Grahw (freq bonus 12) The monster species that spawned more often: diseased rat (freq bonus 12) The monster species that spawned more often: kobold suser (freq bonus 4) The monster species that spawned more often: ruby wraith (freq bonus 4) The monster species that spawned more often: corpse mage (freq bonus 12) The monster species that spawned more often: moon borloth (freq bonus 9) The monster species that spawned more often: furious rubber (freq bonus 4) The monster species that spawned more often: doze golem (freq bonus 4) The monster species that spawned more often: wally with the brolly (freq bonus 12) The monster species that spawned more often: premonition (freq bonus 4) The monster species that spawned more often: incoincidence macroscopically (freq bonus 8) The monster species that spawned more often: petty centaur shaman (freq bonus 8) The monster species that spawned more often: posture passable (freq bonus 5) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 28) The monster species that spawned more often: Maurah (freq bonus 4) The monster species that spawned more often: porter rock piercer (freq bonus 9) The monster species that spawned more often: giant stone troll (freq bonus 24) The monster species that spawned more often: defunct etiolated (freq bonus 12) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 12) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster species that never randomly spawned: snow troll The monster species that never randomly spawned: guy with such a little penis The monster species that never randomly spawned: mah sephirah The monster species that never randomly spawned: identical monster The monster species that never randomly spawned: colorless stalk The monster species that never randomly spawned: elowooden golem The monster species that never randomly spawned: little corpse The monster species that never randomly spawned: giga rock mole The monster species that never randomly spawned: BSOD demon The monster species that never randomly spawned: tanja cyborg soldier The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: exciting armor ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of opaque thoughts (fearsome helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 6) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 7) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: short blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tapered mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of beholding (defiled, freq bonus 5) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: toilet roll ((null)) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: heroic dragon scale shield (heroic dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: diving (CLAM DIVING) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 7) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 1958 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1489 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (506) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of inventory id (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of healing (ECANNOT SNATION ED) scroll of mana (HCALIEN WOUWOU) scroll of phase door (CUTME) scroll of standard id (A HOT SINGLE MAHOU SHOUJO) scroll of cure (DAGGER STINGY K BETTER NOW) * scroll of extra healing (SACRED TRANSPOSITIONS) * scroll of greater mana restoration (SORRY NISI) scroll of lockout (TRAVEL IMMEDIATELY OUT OF THE WAY) Spellbooks spellbook of healing (nexus) spellbook of wizard lock (embossed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Since you quit, the score list will not be checked.