porkman, chaotic male redguardian Priest ---.--------- |...........+ |...........| |...........| |.@.........| |..d........| |............ |...........| |...........| ------------- [Porkman the Aspirant] St10 Dx9 Co9 In9 Wi17 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: manaleech Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 65% chance Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 88% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 85% Tool drop chance was reduced to 65% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 95% of the time only The following skill was trained at half the usual rate: mace The following skill was limited to skilled proficiency: occult spells The following skill became untrainable if you tried to train it too early: bow (turn 42) The following skill became untrainable if you tried to train it too early: searching (turn 2900) The following skill became untrainable after a while: protection spells (turn 36826) Heavy curses were more common by 31% Prime curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18103 Monster spawn increase reached its maximum at turn 100172 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2560541 The monster class that cannot be genocided was pile of coins The monster species that spawned more often: questioned sunnier crazily (freq bonus 2) The monster species that spawned more often: drive train (freq bonus 18) The monster species that spawned more often: surrealistic ingather (freq bonus 6) The monster species that spawned more often: ghost caster (freq bonus 12) The monster species that spawned more often: segregant matthew (freq bonus 2) The monster species that spawned more often: edgepusher (freq bonus 24) The monster species that spawned more often: chaos imp (freq bonus 2) The monster species that spawned more often: clicking spore (freq bonus 9) The monster species that spawned more often: grab lieutenant (freq bonus 9) The monster species that spawned more often: Tenebrous (freq bonus 4) The monster species that spawned more often: metamorphose (freq bonus 14) The monster species that spawned more often: false force patch (freq bonus 4) The monster species that spawned more often: kasa-obake (freq bonus 9) The monster species that spawned more often: high pixie (freq bonus 2) The monster species that spawned more often: frozen foam (freq bonus 12) The monster species that spawned more often: sand lancer (freq bonus 2) The monster species that spawned more often: guardian beast (freq bonus 6) The monster species that spawned more often: clavicle clinical (freq bonus 6) The monster species that spawned more often: unsigned god (freq bonus 1) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 18) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 12) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: like blotch The monster species that never randomly spawned: venom vortex The monster species that never randomly spawned: Officer Katharina The monster species that never randomly spawned: karmic spore The monster species that never randomly spawned: gravel xorn The monster species that never randomly spawned: mittent gnome The monster species that never randomly spawned: great blue wyrm The monster species that never randomly spawned: jeaneis The monster species that never randomly spawned: ivory mold The monster species that never randomly spawned: poison slime The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 18) The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 48) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 61) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 9) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 7) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 11) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: purification (fresh, freq bonus 5) The RNG hath decreed that this item was always generated cursed: calculator ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 3) Trap randomization happened for 1 in 48 traps Next attribute increase check would have come at turn 454 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (822) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 8% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of farming (RGB ZNFUVAALL CRERIBQ) scroll of healing (PFAZER) scroll of mana (4OFAE OF9 SCC9) scroll of phase door (CURASED COFFIN IS NOT A MISSPELLING) scroll of standard id (OPGELEVELT) scroll of cure (THERE IS NO SPOON) * scroll of extra healing (ULTRASLOWASS) * scroll of greater mana restoration (NOTHINGOFFPULL) Spellbooks spellbook of healing (irresistible) spellbook of detect monsters (silver) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.