porkman, chaotic male redguardian Priest -- #-.| #@d| #|.| .. | [Porkman the Aspirant] St14 Dx14 Co6 In6 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC1 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 83% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 95% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 53% of the time only The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: divination spells The following skill became untrainable if you tried to train it too early: devices (turn 21) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 52679) The following skill became harder to train at higher skill levels: missile weapons Sticky curses were more common by 18% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86819 Monster spawn increase reached its maximum at turn 194294 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 441636 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: blob (freq bonus 7) The monster species that spawned more often: undead twelph (freq bonus 9) The monster species that spawned more often: yow lich (freq bonus 10) The monster species that spawned more often: spit demon (freq bonus 27) The monster species that spawned more often: item damage monster (freq bonus 30) The monster species that spawned more often: Shelob (freq bonus 44) The monster species that spawned more often: resonant spirit (freq bonus 24) The monster species that spawned more often: palomita of peace (freq bonus 22) The monster species that spawned more often: erring wight (freq bonus 36) The monster species that spawned more often: fife spore (freq bonus 30) The monster species that spawned more often: coition chronol shuttled berlin side (freq bonus 24) The monster species that spawned more often: vicar (freq bonus 27) The monster species that spawned more often: muddling moonlet (freq bonus 36) The monster species that spawned more often: water stalk (freq bonus 112) The monster species that spawned more often: dark elven sorcerer (freq bonus 10) The monster species that spawned more often: card warp patch (freq bonus 20) The monster species that spawned more often: jingling zabaione monopolization (freq bonus 16) The monster species that spawned more often: de-foe mushroom (freq bonus 24) The monster species that spawned more often: notler (freq bonus 27) The monster species that spawned more often: desert spore (freq bonus 27) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 40) The monster trait that was more common: monsters that boast (freq bonus 6) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that cause terrain terror (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: bleeding ray The monster species that never randomly spawned: uppercase knapper The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: priest of Ghaunadaur The monster species that never randomly spawned: saberfish The monster species that never randomly spawned: weeping willow The monster species that never randomly spawned: tlot horse The monster species that never randomly spawned: Medusa The monster species that never randomly spawned: iguana The monster species that never randomly spawned: blink mushroom The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: one point shoot (magnum) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: contingency (difficult, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 54) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 29) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 34) The RNG hath decreed that this item was generated more often: ceramic knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of crap (sucker, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 12) The RNG hath decreed that this item was generated more often: cubic star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: massive staff ((null)) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: heroic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this trap was always invisible: skillcap trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 5) The spell school whose books are more common was occult spells (freq bonus 11) Trap randomization happened for 1 in 727 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 451 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (377) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of ice (DYNAMOHACK WHEN) scroll of healing (THE FIRST OPPONENT IS CALLED HONEST PHIL) scroll of mana (FUCKER HIKIKOMOR) scroll of phase door (I AM NOOB) scroll of standard id (BORING BUT OPTIMAL) scroll of cure (YOU CAN THREE TIMES GUESS ADVISE) * scroll of extra healing (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) * scroll of greater mana restoration (SEGMENTATION FAULT) Spellbooks spellbook of healing (curare-impregnated) spellbook of light (doorstopping) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.