porkman, chaotic male redguardian Priest --------------- |............@| |............f| |.............| |..........$..| ............$.| |.............| |.........{...| ---.----------- [Porkman the Aspirant] St7 Dx9 Co7 In5 Wi12 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1050 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: sickness resistance Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 35% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 90% Food drop chance was reduced to 93% Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: healing spells The following skill became untrainable if you tried to train it too early: shield (turn 1584) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22541 Monster spawn increase reached its maximum at turn 105633 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 430215 The monster class that cannot be genocided was vampire The monster species that spawned more often: large humanoid (freq bonus 3) The monster species that spawned more often: cloth golem (freq bonus 6) The monster species that spawned more often: fancy wort (freq bonus 3) The monster species that spawned more often: ganymede rock lobster (freq bonus 6) The monster species that spawned more often: obsolescent rallier (freq bonus 8) The monster species that spawned more often: colocate seemlier (freq bonus 6) The monster species that spawned more often: hydrargyrumach (freq bonus 20) The monster species that spawned more often: karat surefire (freq bonus 1) The monster species that spawned more often: notable warp fungus (freq bonus 2) The monster species that spawned more often: young green dragon (freq bonus 4) The monster species that spawned more often: shit fish (freq bonus 3) The monster species that spawned more often: Toshiyuki the dog (freq bonus 10) The monster species that spawned more often: matte warp fungus (freq bonus 6) The monster species that spawned more often: devilish spirit (freq bonus 6) The monster species that spawned more often: beneficiate weekend (freq bonus 24) The monster species that spawned more often: mecha leo (freq bonus 8) The monster species that spawned more often: prick warp fungus (freq bonus 6) The monster species that spawned more often: kakuna (freq bonus 8) The monster species that spawned more often: moldier gauntly overcome (freq bonus 12) The monster species that spawned more often: infected dove (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 12) The monster trait that was more common: monsters that have trample attacks (freq bonus 12) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster species that never randomly spawned: violet fungus The monster species that never randomly spawned: psychic dragom The monster species that never randomly spawned: shadow The monster species that never randomly spawned: myriad unlatch The monster species that never randomly spawned: blooddrink bat The monster species that never randomly spawned: athleannie The monster species that never randomly spawned: baobhan sith The monster species that never randomly spawned: platinum dragom The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: blood golem The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: giant foot (feetsy) The RNG hath decreed that this item was never generated: copper scourge ((null)) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 20) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 20) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 88) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: basinet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 28) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 22) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 13) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 2) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 11) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: dark horn ((null)) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: snow trap (freq bonus 5) Trap randomization happened for 1 in 532 traps Next attribute increase check would have come at turn 561 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Aung San Suu Kyi, Ai Weiwei and Vladimir Bukovsky Your deity was Vladimir Bukovsky The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of confuse monster (WPROWADZIC BRAMY PIEKIELNE) scroll of healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of mana (ECNETOPINMO) scroll of phase door (EAT FRUIT FASTLY) scroll of standard id (B T M M M M M) scroll of cure (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) * scroll of extra healing (SLEX IS VERY POPULAR IN RUSSIA) * scroll of greater mana restoration (PFAZER) Spellbooks spellbook of healing (swampy) spellbook of detect monsters (accursed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.