porkman, chaotic male redguardian Priest ------------ ...........- |........f@| |..........| ------------ [Porkman the Aspirant] St7 Dx4 Co8 In4 Wi11 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: fear factor You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 25 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 55% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 76% Armor drop chance was reduced to 91% Tool drop chance was reduced to 88% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: javelin The following skill became untrainable after a while: hammer (turn 41366) The following skill became harder to train at higher skill levels: martial arts Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97218 Monster spawn increase reached its maximum at turn 222338 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2472208 The monster class that cannot be genocided was troll The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: disease sphere (freq bonus 16) The monster species that spawned more often: arsch-lich (freq bonus 6) The monster species that spawned more often: lightning mole (freq bonus 6) The monster species that spawned more often: Malcanthet (freq bonus 5) The monster species that spawned more often: mimic lizard (freq bonus 16) The monster species that spawned more often: dim growth (freq bonus 4) The monster species that spawned more often: rememberer nymph (freq bonus 4) The monster species that spawned more often: sinorn (freq bonus 14) The monster species that spawned more often: flying monkey (freq bonus 14) The monster species that spawned more often: cogitation brokerly (freq bonus 6) The monster species that spawned more often: lord slug (freq bonus 30) The monster species that spawned more often: succinct somersaulted (freq bonus 16) The monster species that spawned more often: toxic warp fungus (freq bonus 15) The monster species that spawned more often: notable growth (freq bonus 12) The monster species that spawned more often: sodding faller voider (freq bonus 10) The monster species that spawned more often: panther man (freq bonus 30) The monster species that spawned more often: RNGed Kop (freq bonus 10) The monster species that spawned more often: fatally tacet (freq bonus 15) The monster species that spawned more often: relinquished shiest (freq bonus 16) The monster species that spawned more often: rainforest snake (freq bonus 36) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 12) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 5) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 12) The monster species that never randomly spawned: furring epitome The monster species that never randomly spawned: spiral wyvern The monster species that never randomly spawned: pumping laser The monster species that never randomly spawned: Miss House Worker The monster species that never randomly spawned: ostrich The monster species that never randomly spawned: larillow The monster species that never randomly spawned: quicksilver fish The monster species that never randomly spawned: great blue dragon The monster species that never randomly spawned: insurmountable fungus The monster species that never randomly spawned: ninja girl The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 157) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 2) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 8) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: snow (tall) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: yoga pants ((null)) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 1) Trap randomization happened for 1 in 293 traps Next attribute increase check would have come at turn 1190 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of inferior material (SNOWMAN WITHOUT SNOW) scroll of healing (HONNI SOIT QUI MAL Y PENSE) scroll of mana (POKE MONGO) scroll of phase door (SCHELLENOE KONTENOE) scroll of standard id (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of cure (MEMELIKE) * scroll of extra healing (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) * scroll of greater mana restoration (MAND PENDING MAGIC SPELL) Spellbooks spellbook of healing (lovely) spellbook of knock (possessive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.