porkman, chaotic male redguardian Priest -.----------+- .............- |..@f........| |............| |............| |............| |............| |............| -------------- [Porkman the Aspirant] St9 Dx10 Co14 In7 Wi12 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1520 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: detect monsters Scroll identification only worked 100 times out of 256 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 78% chance Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 83% Wand drop chance was reduced to 79% Potion drop chance was reduced to 90% Armor drop chance was reduced to 87% Tool drop chance was reduced to 96% Food drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: gun control The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: symbiosis (turn 4) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 30471) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53279 Monster spawn increase reached its maximum at turn 335915 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1301754 The monster class that cannot be genocided was blob The monster species that spawned more often: dazzling piercer (freq bonus 18) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 2) The monster species that spawned more often: dark monster (freq bonus 2) The monster species that spawned more often: bloodfish (freq bonus 3) The monster species that spawned more often: superconductivity bucketed undressed (freq bonus 3) The monster species that spawned more often: summation someplace (freq bonus 12) The monster species that spawned more often: tarnished ape (freq bonus 2) The monster species that spawned more often: boobed permamimic (freq bonus 6) The monster species that spawned more often: playful girl (freq bonus 2) The monster species that spawned more often: giant silver ant (freq bonus 7) The monster species that spawned more often: mongrel immured doyly purplish (freq bonus 3) The monster species that spawned more often: red ant (freq bonus 24) The monster species that spawned more often: legion devil general (freq bonus 6) The monster species that spawned more often: karmic growth (freq bonus 24) The monster species that spawned more often: tightrope garden (freq bonus 16) The monster species that spawned more often: evaluating incriminated bowyer (freq bonus 32) The monster species that spawned more often: parasitized embraced reuvir (freq bonus 4) The monster species that spawned more often: Gedad Death (freq bonus 3) The monster species that spawned more often: incarnating halve fulfillment (freq bonus 6) The monster species that spawned more often: mini rumb monster (freq bonus 15) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 30) The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: narc quaint The monster species that never randomly spawned: Emma's ankle boot The monster species that never randomly spawned: hurling gating The monster species that never randomly spawned: petty dwarven elite guardian The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: null wort The monster species that never randomly spawned: performaid islagon The monster species that never randomly spawned: Seraph of the Advice The monster species that never randomly spawned: turbo mold The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 14) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 13) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 47) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 16) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 9) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: flesh lash ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 9) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 1) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 52) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this trap was always invisible: dangerous terrain trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 4) The spell school whose books are more common was enchantment spells (freq bonus 7) Trap randomization happened for 1 in 738 traps Next attribute increase check would have come at turn 1077 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of taming (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of healing (DEFINITELY NOT THE ORACLE) scroll of mana (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of phase door (ZRUTARO KUZRO) scroll of standard id (LARIEN TELPHONEYA) scroll of cure (MENEBACHYCH BADEDOPHO BAINCHOOOCH) * scroll of extra healing (NADSIL SEETRURA) * scroll of greater mana restoration (HITME) Spellbooks spellbook of healing (pressing) spellbook of detect monsters (magnificent) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.