porkman, chaotic male redguardian Priest ----------- |.......P.| |....@....| |...f.....| |.........| ..........| |.........| |.........| ----------- [Porkman the Aspirant] St9 Dx9 Co7 In7 Wi17 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1170 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: stun resistance Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 88% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 96% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: protection spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: matter spells Items were more likely to be generated cursed by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 76598 Monster spawn increase reached its maximum at turn 154824 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 718650 The monster class that cannot be genocided was human or elf The monster species that spawned more often: docbot (freq bonus 4) The monster species that spawned more often: war spirit (freq bonus 24) The monster species that spawned more often: aggravate monster (freq bonus 12) The monster species that spawned more often: mantidragon (freq bonus 30) The monster species that spawned more often: dark hound (freq bonus 24) The monster species that spawned more often: salt slinger (freq bonus 3) The monster species that spawned more often: cotta aggrandize semiskilled (freq bonus 8) The monster species that spawned more often: disenchanter mushroom (freq bonus 3) The monster species that spawned more often: bronze gargoyle (freq bonus 24) The monster species that spawned more often: bright blue missingno (freq bonus 30) The monster species that spawned more often: seedtime conjunction (freq bonus 6) The monster species that spawned more often: blank bulb (freq bonus 16) The monster species that spawned more often: wrumphus (freq bonus 6) The monster species that spawned more often: brave mushroom (freq bonus 8) The monster species that spawned more often: boomboomboom gremlin (freq bonus 16) The monster species that spawned more often: planetary warp patch (freq bonus 8) The monster species that spawned more often: pentacoson (freq bonus 18) The monster species that spawned more often: palladia boysenberry hovering decolonize (freq bonus 6) The monster species that spawned more often: contact beastling (freq bonus 12) The monster species that spawned more often: red growth (freq bonus 6) The monster trait that was more common: monsters whose attacks push you back (freq bonus 8) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster species that never randomly spawned: dark wort The monster species that never randomly spawned: canna rennet The monster species that never randomly spawned: old golden dragon The monster species that never randomly spawned: animadversion trustability The monster species that never randomly spawned: nondescript mold The monster species that never randomly spawned: hell bovine The monster species that never randomly spawned: orange force patch The monster species that never randomly spawned: aspirate forewarned loppier The monster species that never randomly spawned: unpoetically oily The monster species that never randomly spawned: mirage gryffon The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: inferior material (EATING RAW SHOES SPEEDS YOU UP) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 29) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 16) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 82) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: tunnels (street plan) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this trap was always invisible: silver spell trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Trap randomization happened for 1 in 922 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Utu, Kossuth and Garyx Your deity was Garyx The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 8% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (CAN SEE WHAT ITEM) scroll of mana (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of phase door (GLLLLLLM) scroll of standard id (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of cure (SUPERCOMPLEX LICHENORC) * scroll of extra healing (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) * scroll of greater mana restoration (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) Spellbooks spellbook of healing (pale) spellbook of detect monsters (rocky) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.