porkman, chaotic male redguardian Priest ----- |...| |..q| +...| |...| |_..| |@d.| --- - [Porkman the Aspirant] St10 Dx9 Co10 In7 Wi11 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 28% chance Monsters only dropped their equipment with 36% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 63% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 94% Food drop chance was reduced to 96% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: devices The following skill was limited to skilled proficiency: dagger The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became harder to train at higher skill levels: divination spells Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 106698 Monster spawn increase reached its maximum at turn 257415 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2004552 The monster class that cannot be genocided was ogre The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: stalkish (freq bonus 16) The monster species that spawned more often: golly monkey (freq bonus 9) The monster species that spawned more often: crosspatch verging littler (freq bonus 6) The monster species that spawned more often: spinner fungus (freq bonus 12) The monster species that spawned more often: zombie dragon (freq bonus 8) The monster species that spawned more often: ivory growth (freq bonus 24) The monster species that spawned more often: comedo rosemary (freq bonus 12) The monster species that spawned more often: real light hound (freq bonus 36) The monster species that spawned more often: Petra (freq bonus 60) The monster species that spawned more often: nonbending abasing (freq bonus 32) The monster species that spawned more often: demilich permamimic (freq bonus 6) The monster species that spawned more often: petty checker grue (freq bonus 48) The monster species that spawned more often: hoisting bittern (freq bonus 6) The monster species that spawned more often: brussels moloch (freq bonus 4) The monster species that spawned more often: axletree illusionary (freq bonus 18) The monster species that spawned more often: entitling showery (freq bonus 18) The monster species that spawned more often: blank wort (freq bonus 8) The monster species that spawned more often: real mana hound (freq bonus 8) The monster species that spawned more often: quarterback tortoise (freq bonus 18) The monster species that spawned more often: lazy turret (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 9) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster species that never randomly spawned: forwardly clabbering The monster species that never randomly spawned: etherize burnable The monster species that never randomly spawned: truck ghost The monster species that never randomly spawned: blue-green force fungus The monster species that never randomly spawned: speeding eye The monster species that never randomly spawned: undraped refurbishment The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: dolly intercompany scallop The monster species that never randomly spawned: pit lord The monster species that never randomly spawned: aureolin fungus The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: fallout stone (gray) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: stalactite (pernicious) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 11) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 20) The RNG hath decreed that this item was generated more often: brick pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 2) The RNG hath decreed that this item was generated more often: full lead suit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: bleeding (dripdrop, freq bonus 7) The RNG hath decreed that this item was generated more often: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN, freq bonus 17) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: quicksand (UUM MAAMA MIA, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: one point shoot (magnum) The RNG hath decreed that this item was always generated cursed: negative dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 8) Trap randomization happened for 1 in 960 traps Next attribute increase check would have come at turn 763 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (POKEMONGO GOTTA CHEAT EM ALL) scroll of healing (ETADPU CIMOC) scroll of mana (MAYBE GIVE FELLOW THE PROP) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (PFAZER) scroll of cure (KILL HIM) * scroll of extra healing (ROHAN KISHIBAE) * scroll of greater mana restoration (A EE EEE III OOOOO YYYYYY OOOOOOO) Spellbooks spellbook of healing (deep blue) spellbook of detect food (accusory) Potions * potion of water (clear) potion of oil (pseudo-violet) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.