porkman, chaotic male redguardian Priest #-# #@# ### [Porkman the Aspirant] St10 Dx6 Co9 In6 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 75% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 77% of the time only The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: matter spells The following skill became untrainable if you tried to train it too early: scimitar (turn 690) The following skill became untrainable after a while: sexy flats (turn 22717) Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51346 Monster spawn increase reached its maximum at turn 177047 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2222640 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: blue slime (freq bonus 12) The monster species that spawned more often: dog (freq bonus 24) The monster species that spawned more often: sonicbat (freq bonus 2) The monster species that spawned more often: Bulletproof Kop (freq bonus 14) The monster species that spawned more often: animated prostitute shoe (freq bonus 8) The monster species that spawned more often: berbalang ghost (freq bonus 12) The monster species that spawned more often: spear explorer (freq bonus 24) The monster species that spawned more often: petty giant boar (freq bonus 4) The monster species that spawned more often: yuki-onna (freq bonus 36) The monster species that spawned more often: terribly bad vortex (freq bonus 10) The monster species that spawned more often: black missingno (freq bonus 6) The monster species that spawned more often: cavitation scarcer (freq bonus 16) The monster species that spawned more often: Linda (freq bonus 24) The monster species that spawned more often: small boo (freq bonus 6) The monster species that spawned more often: samurai mole (freq bonus 30) The monster species that spawned more often: foril jabberwock (freq bonus 12) The monster species that spawned more often: Laurens (freq bonus 4) The monster species that spawned more often: blue draconian (freq bonus 32) The monster species that spawned more often: scuffed uncompromisingly (freq bonus 3) The monster species that spawned more often: mud congregational unpacker lapidated downshift (freq bonus 6) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 12) The monster species that never randomly spawned: coin ideologic proctological purist milliard kedging The monster species that never randomly spawned: Vampire Lieutenant The monster species that never randomly spawned: vampire slurper The monster species that never randomly spawned: nooby ripper The monster species that never randomly spawned: smart trapper The monster species that never randomly spawned: very warm fish The monster species that never randomly spawned: recognizer The monster species that never randomly spawned: real time hound The monster species that never randomly spawned: debugging dissatisfying The monster species that never randomly spawned: ace trainer The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: inferior material (EATING RAW SHOES SPEEDS YOU UP) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: powder spray (blooming) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: sand hostage chain ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 21) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 23) The RNG hath decreed that this item was generated more often: volcanic broadsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tapered mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: darkness club ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 7) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 5) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of coagulation (sand cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: silver nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 11) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of wannabe (buff, freq bonus 10) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 8) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: wonder arrow ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: obsidian hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: massive staff ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 3) The spell school whose books are more common was elemental spells (freq bonus 14) Trap randomization happened for 1 in 315 traps Next attribute increase check would have come at turn 1202 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ulfric Stormcloak, Delphine and General Tullius Your deity was General Tullius The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (693) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of teleportation (WE ARE ALL INFECTED BY THE MESHERA) scroll of healing (NOTHING IS FAKE) scroll of mana (HEAL A WOUND BY CALLING MANSERVENT) scroll of phase door (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of standard id (LV FTS) scroll of cure (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) * scroll of extra healing (VALKYRIE DIMENSION) * scroll of greater mana restoration (WHY IS MAGICBANE A STAFF FUCK) Spellbooks spellbook of healing (mottled) spellbook of knock (distant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.