porkman, chaotic male redguardian Priest ----- |...| |...| |..f| |..@. |...| ----- [Porkman the Aspirant] St8 Dx9 Co15 In12 Wi13 Ch4 PriRedMalCha S4 Dlvl:1 $4 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1570 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! 4 gold pieces. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: improved vision Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 89% Wand drop chance was reduced to 85% Implant drop chance was reduced to 94% Armor drop chance was reduced to 90% Food drop chance was reduced to 90% Monster death drops spawned with only 76% chance The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: occult spells The following skill became untrainable if you tried to train it too early: knife (turn 125) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 56283) The following skill became harder to train at higher skill levels: matter spells Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61854 Monster spawn increase reached its maximum at turn 338046 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1540311 The monster class that cannot be genocided was apelike creature The monster species that spawned more often: Juen's plateau boot (freq bonus 12) The monster species that spawned more often: lavaland orc (freq bonus 6) The monster species that spawned more often: immobile warp fungus (freq bonus 3) The monster species that spawned more often: mastallion (freq bonus 12) The monster species that spawned more often: bot (freq bonus 2) The monster species that spawned more often: firstlich (freq bonus 2) The monster species that spawned more often: colorless mushroom patch (freq bonus 12) The monster species that spawned more often: clerical mushroom (freq bonus 8) The monster species that spawned more often: elf veteran (freq bonus 1) The monster species that spawned more often: grandmaster lemure (freq bonus 4) The monster species that spawned more often: horse-deer (freq bonus 2) The monster species that spawned more often: petro patch (freq bonus 12) The monster species that spawned more often: redguard girl (freq bonus 1) The monster species that spawned more often: piccalilli appositely (freq bonus 12) The monster species that spawned more often: dwarven ancestor (freq bonus 3) The monster species that spawned more often: Officer Katharina (freq bonus 48) The monster species that spawned more often: ice colony (freq bonus 2) The monster species that spawned more often: wallaroo (freq bonus 12) The monster species that spawned more often: scholarship waddly uncapitalized (freq bonus 6) The monster species that spawned more often: wimpy magic dragon (freq bonus 10) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters with levitation attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 8) The monster species that never randomly spawned: clash golem The monster species that never randomly spawned: sanguine growth The monster species that never randomly spawned: ionizer sorrowed The monster species that never randomly spawned: tree mold The monster species that never randomly spawned: fancy growth The monster species that never randomly spawned: poor lich The monster species that never randomly spawned: gradable rebounding The monster species that never randomly spawned: azure mold The monster species that never randomly spawned: weird warp fungus The monster species that never randomly spawned: Lynkhab The RNG hath decreed that this item was never generated: styx (submarine) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 16) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 30) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 29) The RNG hath decreed that this item was generated more often: lead clump (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 18) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cancel dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 11) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy crossbow bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 8) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 2) Trap randomization happened for 1 in 761 traps Next attribute increase check would have come at turn 637 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Khronos, Demiourgos and Mbombo Your deity was Mbombo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (365) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of scare monster (BWARHARHARHARHAR) scroll of healing (QUESTION MARK) scroll of mana (SCHAF HAT ANGST M) scroll of phase door (NADSIL SEETRURA) scroll of standard id (DISLEXIAPATER 2017) scroll of cure (SEGMENTATION FAULT) * scroll of extra healing (SCHELLENOE KONTENOE) * scroll of greater mana restoration (STRAIGHT ONES STILL PRODUCTION) Spellbooks spellbook of healing (adamantium) spellbook of light (turboboost) Potions * potion of water (clear) potion of oil (dark) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.