porkman, chaotic male redguardian Priest --------------- |.............| |..d......r...| |..@........... --------------- [Porkman the Aspirant] St8 Dx7 Co12 In7 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: wallwalking Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 95% Implant drop chance was reduced to 97% Armor drop chance was reduced to 67% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 92% of the time only The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: divination spells The following skill was limited to expert proficiency: hammer The following skill became untrainable after a while: scimitar (turn 27166) The following skill became harder to train at higher skill levels: techniques Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 46048 Monster spawn increase reached its maximum at turn 357088 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 649262 The monster class that cannot be genocided was kobold The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: flying skeleton fish (freq bonus 12) The monster species that spawned more often: spellzap turret (freq bonus 12) The monster species that spawned more often: lamel golem (freq bonus 3) The monster species that spawned more often: fillen force patch (freq bonus 9) The monster species that spawned more often: supernova leftovers (freq bonus 12) The monster species that spawned more often: Fenja (freq bonus 8) The monster species that spawned more often: weeping vampire (freq bonus 3) The monster species that spawned more often: quakily buttoning (freq bonus 4) The monster species that spawned more often: satiric suspenseful (freq bonus 24) The monster species that spawned more often: adulterating nonsensitive racketing junkman (freq bonus 8) The monster species that spawned more often: die haver (freq bonus 3) The monster species that spawned more often: real venom turret (freq bonus 42) The monster species that spawned more often: terrestric mushroom (freq bonus 2) The monster species that spawned more often: retarded curd giant (freq bonus 12) The monster species that spawned more often: petty man-eater crab (freq bonus 4) The monster species that spawned more often: shade gargoyle (freq bonus 10) The monster species that spawned more often: Rashida (freq bonus 2) The monster species that spawned more often: marilith girlfriend (freq bonus 24) The monster species that spawned more often: canto paucity (freq bonus 2) The monster species that spawned more often: cave goblin (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 8) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 16) The monster species that never randomly spawned: forgotten beam The monster species that never randomly spawned: observably shushing git The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: ogre lord The monster species that never randomly spawned: aggressive kudzu The monster species that never randomly spawned: rotted potato in someone's microwave The monster species that never randomly spawned: decapitating windowing The monster species that never randomly spawned: Detective Sergeant The monster species that never randomly spawned: elder white dragon The monster species that never randomly spawned: veneer augmenter The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: null chain ((null)) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 11) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 227) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 30) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 6) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 42) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: rocket gauntlets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 8) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sexplay whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 80) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: implant of queeb butt (ass) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: pavement trap (freq bonus 2) Trap randomization happened for 1 in 239 traps Next attribute increase check would have come at turn 260 Strength training was 0 Dexterity training was 0 Wisdom training was -6 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Valpurus, Loricatus and Mortifer Your deity was Mortifer The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of tele level (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of healing (FIRST ATTACK LOSED SO IS LATER) scroll of mana (CRIAEDO) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (GNOZAB) scroll of cure (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) * scroll of extra healing (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) * scroll of greater mana restoration (BIG NOISE BY SHAKE WING MAYBE LOW SP) Spellbooks spellbook of healing (burgundy) spellbook of detect monsters (decrepit) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.