porkman, chaotic male redguardian Priest --8------------ ..............| |......@d.....| |.............| --------------- [Porkman the Aspirant] St5 Dx5 Co14 In5 Wi13 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: magic resistance Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 71% Implant drop chance was reduced to 91% Potion drop chance was reduced to 69% Armor drop chance was reduced to 82% Tool drop chance was reduced to 62% Food drop chance was reduced to 93% Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: sling (turn 5) The following skill became untrainable if you tried to train it too early: matter spells (turn 3425) The following skill became untrainable after a while: high heels (turn 17081) The following skill couldn't be trained before a certain turn number is reached: mace (turn 46532) Heavy curses were more common by 40% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67608 Monster spawn increase reached its maximum at turn 145092 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1249771 The monster class that cannot be genocided was xorn The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: only gaboon (freq bonus 18) The monster species that spawned more often: +4 nd cutoff (freq bonus 20) The monster species that spawned more often: score thief (freq bonus 7) The monster species that spawned more often: adanrog (freq bonus 24) The monster species that spawned more often: changing star (freq bonus 18) The monster species that spawned more often: inertia mushroom (freq bonus 5) The monster species that spawned more often: hard growth (freq bonus 14) The monster species that spawned more often: fomorian giant (freq bonus 18) The monster species that spawned more often: mythologist broadtail (freq bonus 20) The monster species that spawned more often: Goblin Sub King (freq bonus 20) The monster species that spawned more often: watch turret (freq bonus 32) The monster species that spawned more often: Robat (freq bonus 6) The monster species that spawned more often: droning ufo part (freq bonus 15) The monster species that spawned more often: Aphrodite (freq bonus 28) The monster species that spawned more often: driver bat (freq bonus 14) The monster species that spawned more often: gremlin leader (freq bonus 36) The monster species that spawned more often: Nelly's elegant pump (freq bonus 18) The monster species that spawned more often: sparkling patch (freq bonus 24) The monster species that spawned more often: master colony lichen (freq bonus 12) The monster species that spawned more often: antidemocratic wholesomely (freq bonus 10) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 6) The monster trait that was more common: monsters that are unsolid (freq bonus 5) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster species that never randomly spawned: bodybuilder lich The monster species that never randomly spawned: heart of wolverine The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: Policeman Katcher The monster species that never randomly spawned: indigo mold The monster species that never randomly spawned: danger vapor The monster species that never randomly spawned: frozen incineration The monster species that never randomly spawned: suey transfix The monster species that never randomly spawned: magic-colored colony The monster species that never randomly spawned: flecto rubber The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: unknown knife ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 27) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 10) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 17) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 99) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: implant of wannabe (buff) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this trap was always invisible: violet spell trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 6) The spell school whose books are more common was matter spells (freq bonus 15) The spell school whose books are more common was healing spells (freq bonus 2) Trap randomization happened for 1 in 650 traps Next attribute increase check would have come at turn 526 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eden, Berith and Ymir Your deity was Ymir The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (122) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of earth (SEGMENTATION FAULT) scroll of healing (OTDR CRASHES AND ERASES YOUR SAVEGAME) scroll of mana (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (YOU ARE DOOMED) scroll of cure (BITHOURARA ASOUEMARA) * scroll of extra healing (BOOM BITCH GET OUT DA WAY) * scroll of greater mana restoration (DRAW SHOCK STUNT) Spellbooks spellbook of healing (credited) spellbook of light (unidentified) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.