porkman, chaotic male redguardian Priest -+--- ----- -d@.......| |...---- | |...| |...| |...- --.. ---- [Porkman the Aspirant] St5 Dx6 Co7 In9 Wi11 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/990 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration Scroll identification only worked 100 times out of 142 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 218 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 25% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 62% Wand drop chance was reduced to 72% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 70% Tool drop chance was reduced to 98% Food drop chance was reduced to 93% Monster death drops spawned with only 86% chance The following skill was trained at half the usual rate: scimitar The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: lightsaber The following skill couldn't be trained before a certain turn number is reached: paddle (turn 38655) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29394 Monster spawn increase reached its maximum at turn 80928 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5688576 The monster class that cannot be genocided was Zouthern animal The monster species that spawned more often: pustulent patch (freq bonus 10) The monster species that spawned more often: resharpened oblongish (freq bonus 4) The monster species that spawned more often: supersession bechamel joking prepare (freq bonus 32) The monster species that spawned more often: quylthulg (freq bonus 2) The monster species that spawned more often: depowered warp patch (freq bonus 24) The monster species that spawned more often: deceiving warp fungus (freq bonus 18) The monster species that spawned more often: italian golem (freq bonus 6) The monster species that spawned more often: mantichris (freq bonus 15) The monster species that spawned more often: divorce jollier (freq bonus 8) The monster species that spawned more often: nexus stalk (freq bonus 2) The monster species that spawned more often: drydrip mushroom (freq bonus 12) The monster species that spawned more often: early-leon (freq bonus 4) The monster species that spawned more often: turmene gunpowder researcher (freq bonus 3) The monster species that spawned more often: desert fox (freq bonus 6) The monster species that spawned more often: elder water dragon (freq bonus 4) The monster species that spawned more often: pakistani eroticizing (freq bonus 20) The monster species that spawned more often: black leye (freq bonus 4) The monster species that spawned more often: bagurom (freq bonus 4) The monster species that spawned more often: consumed ice boar (freq bonus 6) The monster species that spawned more often: speeding thing (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 8) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 12) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster species that never randomly spawned: big implant trove The monster species that never randomly spawned: hahaha patch The monster species that never randomly spawned: high pixie The monster species that never randomly spawned: barcarole dan The monster species that never randomly spawned: white sentai The monster species that never randomly spawned: armageddon fish The monster species that never randomly spawned: timid great gray dragon The monster species that never randomly spawned: proscenium star epilogued The monster species that never randomly spawned: bright white mold The monster species that never randomly spawned: baby sky dragon The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: heavy copper ball ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 41) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 2) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 2) Trap randomization happened for 1 in 697 traps Next attribute increase check would have come at turn 467 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Wendy The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (477) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of remove curse (DEATH TO CLEANERS) scroll of healing (PUTO FER LO) scroll of mana (GREEN CROSS ACTUALLY EXISTS) scroll of phase door (AWAKED FASTLY) scroll of standard id (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of cure (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) * scroll of extra healing (YOU DO NOT GO PAST AT ME) * scroll of greater mana restoration (STRANGED PLACE BY MIND DEEND SP IS SWITCH) Spellbooks spellbook of healing (insulated) spellbook of detect monsters (epidermal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.