porkman, chaotic male redguardian Priest ------ {....| --....-- |.$....| |..@f.!. --....-- |....| ----+- [Porkman the Aspirant] St11 Dx8 Co11 In7 Wi14 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1470 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: numbopathy Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 182 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 91% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 97% Food drop chance was reduced to 64% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: general combat The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill couldn't be trained before a certain turn number is reached: lance (turn 49471) The following skill became harder to train at higher skill levels: quarterstaff Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30030 Monster spawn increase reached its maximum at turn 115604 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 904770 The monster class that cannot be genocided was wall monster The monster species that spawned more often: activism gnome (freq bonus 9) The monster species that spawned more often: greater ettercap (freq bonus 12) The monster species that spawned more often: uruk berserker (freq bonus 4) The monster species that spawned more often: barrow warrior (freq bonus 4) The monster species that spawned more often: ingate pustule penstock sinkable zonated (freq bonus 3) The monster species that spawned more often: floorshift technic (freq bonus 2) The monster species that spawned more often: blue dragonfly (freq bonus 4) The monster species that spawned more often: four-footed snake (freq bonus 30) The monster species that spawned more often: randy bestrewing (freq bonus 18) The monster species that spawned more often: spiderman (freq bonus 6) The monster species that spawned more often: siege rubbled (freq bonus 8) The monster species that spawned more often: memory laser (freq bonus 8) The monster species that spawned more often: sparkling growth (freq bonus 6) The monster species that spawned more often: wind wight (freq bonus 2) The monster species that spawned more often: ferrous star (freq bonus 3) The monster species that spawned more often: glare force fungus (freq bonus 8) The monster species that spawned more often: arcadian lamer (freq bonus 8) The monster species that spawned more often: lithic golem (freq bonus 10) The monster species that spawned more often: Social Justice Idiot (freq bonus 1) The monster species that spawned more often: Waldinach (freq bonus 4) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 10) The monster trait that was more common: monsters that make chicken sounds (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 8) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster species that never randomly spawned: red warp fungus The monster species that never randomly spawned: company indecipherable The monster species that never randomly spawned: doter steal The monster species that never randomly spawned: Yasaman's lady pump The monster species that never randomly spawned: warty colony The monster species that never randomly spawned: greater eel The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: giant rat The monster species that never randomly spawned: great stone dragon The monster species that never randomly spawned: shale throng The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: brick missile ((null)) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: lead bullet ((null)) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of your momma (sniffer, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 4) The RNG hath decreed that this item was generated more often: inferior material (EATING RAW SHOES SPEEDS YOU UP, freq bonus 8) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: brick pick ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 17) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 18) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 32) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 14) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 44) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: metal guard (onyge) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 1) Trap randomization happened for 1 in 624 traps Next attribute increase check would have come at turn 798 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Elderon, Anssaria and Rofl'th Your deity was Rofl'th The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (84) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of elementalism (GENTLY CARESS YOU TOO) scroll of healing (VE FORBRYDERNE) scroll of mana (ATTACK BY MOVING FAST) scroll of phase door (ETADPU CIMOC) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (THERE ARE MORE BUGS) * scroll of extra healing (TINKERBELL HERE TO KICK UR ASS) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Spellbooks spellbook of healing (raging) spellbook of resist sleep (junethack) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.