porkman, chaotic male redguardian Priest -.-+--.--- |........| |........| |........| |........| |........| |........| |........| |....@...| ....d....| |........| |........| ---------- [Porkman the Aspirant] St11 Dx8 Co9 In4 Wi16 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: stun resistance Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 294 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 79% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 86% Potion drop chance was reduced to 44% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 61% Tool drop chance was reduced to 86% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: searching The following skill became untrainable if you tried to train it too early: crossbow (turn 74) The following skill became untrainable after a while: chaos spells (turn 28963) The following skill couldn't be trained before a certain turn number is reached: flail (turn 31060) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 116799 Monster spawn increase reached its maximum at turn 179992 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1055934 The monster class that cannot be genocided was human or elf The monster species that spawned more often: slow-ass mushroom (freq bonus 18) The monster species that spawned more often: border doeskin (freq bonus 1) The monster species that spawned more often: thieving woman (freq bonus 3) The monster species that spawned more often: Maurus (freq bonus 16) The monster species that spawned more often: fourkey jabberwock (freq bonus 3) The monster species that spawned more often: reacclimating perfectest skimmer arointing retell (freq bonus 9) The monster species that spawned more often: canine quylthulg (freq bonus 2) The monster species that spawned more often: inappropriate gnome (freq bonus 2) The monster species that spawned more often: psychic mold (freq bonus 24) The monster species that spawned more often: petty pain worm (freq bonus 2) The monster species that spawned more often: pet cat (freq bonus 8) The monster species that spawned more often: xpert battlehorse (freq bonus 6) The monster species that spawned more often: poison elemental (freq bonus 24) The monster species that spawned more often: minor death (freq bonus 10) The monster species that spawned more often: pluckiest wholehearted demineralizing (freq bonus 36) The monster species that spawned more often: Kaonashi (freq bonus 4) The monster species that spawned more often: flea (freq bonus 2) The monster species that spawned more often: lava muzzle (freq bonus 8) The monster species that spawned more often: monochrome jelly (freq bonus 6) The monster species that spawned more often: vi pet (freq bonus 12) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 8) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster species that never randomly spawned: beastenchanter The monster species that never randomly spawned: determined troll The monster species that never randomly spawned: deaded wall The monster species that never randomly spawned: sympathized mpg The monster species that never randomly spawned: weretrapper The monster species that never randomly spawned: sludge shoggoth The monster species that never randomly spawned: sparkelight vortex The monster species that never randomly spawned: lisping augend tagalong The monster species that never randomly spawned: garonel sephirah The monster species that never randomly spawned: pizzeria database aphrodisiacal The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: grave (THIS IS YOUR GRAVE) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 13) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 37) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: spikerack ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 5) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of crap (sucker, freq bonus 6) The RNG hath decreed that this item was generated more often: grassland (deitificial, freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 5) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 4) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 3) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: grassland (deitificial) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 1) Trap randomization happened for 1 in 434 traps Next attribute increase check would have come at turn 428 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Elderon, Anssaria and Rofl'th Your deity was Rofl'th The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (350) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of gold detection (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of healing (ZHNAERZTLICHE BEHANDLUNG) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of standard id (PAPOU) scroll of cure (SUS COMNITUS) * scroll of extra healing (RAGE CAN ADD POWER) * scroll of greater mana restoration (WHY CANT MY MERC ALSO SUMMON A VALKYRIE) Spellbooks spellbook of healing (miracle) spellbook of light (gained) Potions * potion of water (clear) potion of oil (simmering) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.