porkman, chaotic male redguardian Priest -------------- |............| |............| ...........| -........| |.....@d.| ---------- [Porkman the Aspirant] St7 Dx7 Co13 In5 Wi7 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! There is a staircase up here. You see here a cursed yellowish brown gem {1}. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: corrosivity Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 81% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 98% Tool drop chance was reduced to 59% Food drop chance was reduced to 91% The following skill was trained at one fifth the usual rate: general combat The following skill was limited to expert proficiency: missile weapons The following skill became untrainable after a while: enchantment spells (turn 53265) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 89565 Monster spawn increase reached its maximum at turn 261548 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 628128 The monster class that cannot be genocided was piercer The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: boss spaceship (freq bonus 10) The monster species that spawned more often: reputedly embarring (freq bonus 6) The monster species that spawned more often: sluggish boomer (freq bonus 12) The monster species that spawned more often: tin man (freq bonus 72) The monster species that spawned more often: blackness zombie (freq bonus 42) The monster species that spawned more often: brown bulb (freq bonus 8) The monster species that spawned more often: adult feminism dragon (freq bonus 4) The monster species that spawned more often: pugilism clarke ovulating (freq bonus 4) The monster species that spawned more often: bite dog (freq bonus 16) The monster species that spawned more often: desert jinn (freq bonus 12) The monster species that spawned more often: mine dragon (freq bonus 24) The monster species that spawned more often: white wort (freq bonus 120) The monster species that spawned more often: great mantidragon (freq bonus 30) The monster species that spawned more often: Air Spirit (freq bonus 16) The monster species that spawned more often: master cloll (freq bonus 8) The monster species that spawned more often: evil superbeholder (freq bonus 10) The monster species that spawned more often: platinum dragon (freq bonus 6) The monster species that spawned more often: whatnot scalesmen (freq bonus 8) The monster species that spawned more often: kabbalah combustible (freq bonus 40) The monster species that spawned more often: cyan missingno (freq bonus 15) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 48) The monster species that never randomly spawned: chaffinch nepotic The monster species that never randomly spawned: psychic force fungus The monster species that never randomly spawned: transitorily avid schmoozing cud expunging The monster species that never randomly spawned: pygmy warrior shaman The monster species that never randomly spawned: nexus naga hatchling The monster species that never randomly spawned: voltorb The monster species that never randomly spawned: inconveniencing misbilling The monster species that never randomly spawned: red light The monster species that never randomly spawned: tunny cruelest unspotted The monster species that never randomly spawned: adverb substantiating The RNG hath decreed that this item was never generated: trembling (dreaming) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: implant of menstrating (moaning) The RNG hath decreed that this item was never generated: crystallization (ICY FRYGUY CAVE) The RNG hath decreed that this item was never generated: metal chain ((null)) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: ether horn (horn) The RNG hath decreed that this item was generated more often: metal shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 20) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 10) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: telephone ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 2) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: feminism dragon scale shield (feminism dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 9) The RNG hath decreed that this item was always generated cursed: bulky gemstone ball ((null)) The RNG hath decreed that this item was always generated cursed: unknown knife ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this trap was always invisible: curseuse trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 22) Trap randomization happened for 1 in 243 traps Trap difficulty was increased by 51 Next attribute increase check would have come at turn 1825 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of charging (LONG YU DE LILIANG) scroll of healing (A LAW THAT MAKES SNOWFLAKES VISIBLE) scroll of mana (GULLIVER GOOMBA) scroll of phase door (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of standard id (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of cure (STILL 5 SECONDS AND I IMPACT TOO) * scroll of extra healing (DIFFER SEX CANT USE STUNTS) * scroll of greater mana restoration (YOU EERIE SISTER FA) Spellbooks spellbook of healing (hungry) spellbook of resist poison (angry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.