porkman, chaotic male redguardian Priest ------- |.....| |.....| |d@...| +.....| |.....| |.....| ------- [Porkman the Aspirant] St7 Dx12 Co8 In4 Wi9 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 81% chance Ring drop chance was reduced to 87% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 86% Tool drop chance was reduced to 94% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 89% chance The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body spells The following skill became untrainable if you tried to train it too early: matter spells (turn 186) The following skill became untrainable if you tried to train it too early: matter spells (turn 220) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 55767) The following skill became harder to train at higher skill levels: morning star Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63627 Monster spawn increase reached its maximum at turn 204603 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3427875 The monster class that cannot be genocided was vampire The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: flumph (freq bonus 18) The monster species that spawned more often: timid goblin (freq bonus 5) The monster species that spawned more often: petty-dwarf mage (freq bonus 12) The monster species that spawned more often: nagger longhair (freq bonus 24) The monster species that spawned more often: huh (freq bonus 15) The monster species that spawned more often: polymorphitic wolf (freq bonus 40) The monster species that spawned more often: Inspector Kaptain (freq bonus 24) The monster species that spawned more often: oilskin alien (freq bonus 3) The monster species that spawned more often: volcano gazer (freq bonus 5) The monster species that spawned more often: zero WFG (freq bonus 5) The monster species that spawned more often: Cheesehead Simon (freq bonus 3) The monster species that spawned more often: bonethrow devil (freq bonus 10) The monster species that spawned more often: serpent man of Yoth (freq bonus 12) The monster species that spawned more often: black rogue (freq bonus 10) The monster species that spawned more often: ogre sword artist (freq bonus 16) The monster species that spawned more often: news xpress (freq bonus 84) The monster species that spawned more often: inertia drake (freq bonus 18) The monster species that spawned more often: targetting turret (freq bonus 12) The monster species that spawned more often: fire spirit (freq bonus 24) The monster species that spawned more often: warrior of elea (freq bonus 72) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster species that never randomly spawned: old water dragon The monster species that never randomly spawned: florally clept dispute The monster species that never randomly spawned: tap permamimic The monster species that never randomly spawned: mesgrue The monster species that never randomly spawned: stag beetle The monster species that never randomly spawned: burning fern spore The monster species that never randomly spawned: immobile fungus The monster species that never randomly spawned: spear monster The monster species that never randomly spawned: exotism afoot The monster species that never randomly spawned: hamster The RNG hath decreed that this item was never generated: make pentagram (BLESSED CHARGING GAVE ONLY ONE CHARGE) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: mystery pick ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: crystallization (cavernal) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: nano pole ((null)) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 84) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 7) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 48) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 2) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 10) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 5) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 15) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 11) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: oilskin coif (glibskin helmet) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 4) The spell school whose books are more common was body spells (freq bonus 17) Trap randomization happened for 1 in 270 traps Next attribute increase check would have come at turn 850 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of inferior material (MENTAL TRICK THE FORC AND DEFEN) scroll of healing (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of mana (ASHPD) scroll of phase door (SCHAF HAT ANGST M) scroll of standard id (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of cure (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) * scroll of extra healing (FLEEING FLEEEING FLEEEEING) * scroll of greater mana restoration (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) Spellbooks spellbook of healing (fading) spellbook of light (all-ending) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.