porkman, chaotic male redguardian Priest ------.------- ``......!.....| ..............| `....@d..| ---------- [Porkman the Aspirant] St7 Dx10 Co14 In5 Wi16 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: fire resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 73% Wand drop chance was reduced to 83% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 67% Monster death drops spawned with only 78% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: missile weapons The following skill was limited to skilled proficiency: divination spells The following skill became untrainable if you tried to train it too early: polearms (turn 75) The following skill became untrainable if you tried to train it too early: memorization (turn 1560) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 44056) The following skill became harder to train at higher skill levels: missile weapons Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62994 Monster spawn increase reached its maximum at turn 190198 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 646800 The monster class that cannot be genocided was kobold The monster species that spawned more often: consenting patch (freq bonus 8) The monster species that spawned more often: friction mold (freq bonus 4) The monster species that spawned more often: water lady (freq bonus 6) The monster species that spawned more often: vanished thefter (freq bonus 6) The monster species that spawned more often: runoff warp fungus (freq bonus 8) The monster species that spawned more often: green colony (freq bonus 8) The monster species that spawned more often: cyan force fungus (freq bonus 6) The monster species that spawned more often: wild dog (freq bonus 12) The monster species that spawned more often: unco trample (freq bonus 14) The monster species that spawned more often: giant white dragonfly (freq bonus 4) The monster species that spawned more often: amulet trove (freq bonus 4) The monster species that spawned more often: rodent zombie (freq bonus 18) The monster species that spawned more often: ancient turret (freq bonus 6) The monster species that spawned more often: interplay stropping thruster (freq bonus 6) The monster species that spawned more often: whirlier exhalent (freq bonus 6) The monster species that spawned more often: orange ogre (freq bonus 14) The monster species that spawned more often: dire tiger (freq bonus 36) The monster species that spawned more often: severally chirographic quitter acerola (freq bonus 2) The monster species that spawned more often: maligner drawdown (freq bonus 12) The monster species that spawned more often: worldwide accountancy replay (freq bonus 8) The monster trait that was more common: monsters that imitate (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 12) The monster species that never randomly spawned: kingdom evolver The monster species that never randomly spawned: ivory stalk The monster species that never randomly spawned: clashing ogre The monster species that never randomly spawned: sirlow sephirah The monster species that never randomly spawned: rambling gambler The monster species that never randomly spawned: copper naga The monster species that never randomly spawned: ettin zombie The monster species that never randomly spawned: tissue seacraft The monster species that never randomly spawned: undead stormboy The monster species that never randomly spawned: epergne milkwood hereby The RNG hath decreed that this item was never generated: lead bullet ((null)) The RNG hath decreed that this item was never generated: razor whip ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: impossibly heavy sand ball ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN, freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5) The RNG hath decreed that this item was generated more often: heroic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of opaque thoughts (fearsome helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 4) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 6) The RNG hath decreed that this item was generated more often: shadowblade ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: sand (KALIMARI DESERT) The RNG hath decreed that this item was always generated cursed: kalashnikov ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: obsidian hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 1) Trap randomization happened for 1 in 973 traps Trap difficulty was increased by 66 Next attribute increase check would have come at turn 669 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Sssracht, Issrecht and Ussrachs Your deity was Ussrachs The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (I HEARD YOU WERE SLEEPING THERE) scroll of healing (GO AWAY) scroll of mana (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of phase door (ZLORFIK) scroll of standard id (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of cure (THE FITNESS GRAM PACER TEST) * scroll of extra healing (HM MINUS 1R) * scroll of greater mana restoration (LITTLE INJURED DOUBLE PAY) Spellbooks spellbook of healing (bursting) spellbook of force bolt (maroon) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.